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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9215045" data-attributes="member: 6801252"><p>Most of the rest of what you said is in this interpersonal dispute where people are being accused of coming after you, or you're patting yourself on the back for experience, or trying to litigate what response is ok to give you, but to actually discuss this which is the real meat of this post:</p><p></p><p>I think that this somewhat misses the fact that generally speaking, the assorted elements you would claim to be the failing part of the genre, are themselves extremely popular on their own-- there's a reason video game RPGs have always done so well padding themselves out with the same G as TTRPGs essentially invented for them.</p><p></p><p>You disclaim this to some extent in your discussion of tactical or old-school RPGs (so are, we discussing the mechanical playability of the average PBTA or something?) but they're just processes that lies at the center of just about every RPG, enacting and influencing a resolution mechanic, when those processes are anemic, it's generally because of the design of the game is a reaction to percieved overinflation of those element-- pursuing minimalism and maximalizing the output of that minimal structure so that the emphasis falls more on rapid alterations of narrative trajectory (literally turns in the story) and narrative velocity.</p><p></p><p>It wouldn't be a stretch to say that the lure of RPGs for most people is the G, and that RP is usually built in afterwards, if at all historically (though that said, if the narrative of an RPG like Final Fantasy is an acceptable introduction to the concept of RP as it exists in TTRPGs, you could argue that the G and the RP are more even, in terms of practical appeal of an RPG before you get into it.) In other words, most people are here to slay dragons and get loot, rather than to be theater kids (unless you come from a very OC background where you learned to RP without a G, I suppose), they learn the appeal of being a theater kid as they go if at all.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9215045, member: 6801252"] Most of the rest of what you said is in this interpersonal dispute where people are being accused of coming after you, or you're patting yourself on the back for experience, or trying to litigate what response is ok to give you, but to actually discuss this which is the real meat of this post: I think that this somewhat misses the fact that generally speaking, the assorted elements you would claim to be the failing part of the genre, are themselves extremely popular on their own-- there's a reason video game RPGs have always done so well padding themselves out with the same G as TTRPGs essentially invented for them. You disclaim this to some extent in your discussion of tactical or old-school RPGs (so are, we discussing the mechanical playability of the average PBTA or something?) but they're just processes that lies at the center of just about every RPG, enacting and influencing a resolution mechanic, when those processes are anemic, it's generally because of the design of the game is a reaction to percieved overinflation of those element-- pursuing minimalism and maximalizing the output of that minimal structure so that the emphasis falls more on rapid alterations of narrative trajectory (literally turns in the story) and narrative velocity. It wouldn't be a stretch to say that the lure of RPGs for most people is the G, and that RP is usually built in afterwards, if at all historically (though that said, if the narrative of an RPG like Final Fantasy is an acceptable introduction to the concept of RP as it exists in TTRPGs, you could argue that the G and the RP are more even, in terms of practical appeal of an RPG before you get into it.) In other words, most people are here to slay dragons and get loot, rather than to be theater kids (unless you come from a very OC background where you learned to RP without a G, I suppose), they learn the appeal of being a theater kid as they go if at all. [/QUOTE]
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