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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="Indaarys" data-source="post: 9215060" data-attributes="member: 7040941"><p>Video game RPGs (ie, the ones that are actually copying the same sort of loops TTRPGs use) are overwhelmingly elaborating on the original experience, or, as is the case with your 3.x DND heritage, making it more easily playable. </p><p></p><p>The suggestion that they're 1:1 copies is disingenous at best. The most recent example of such a game, BG3, is consistently noted for pretty heavily changing how 5e works, in ways that are now being consistently asked for in the tabletop version. </p><p></p><p></p><p></p><p>This to me tells me you don't interact with a lot of new people in the hobby.</p><p></p><p>Which is fine; I didn't either for a long time, but this year especially Ive been introducing these games to a lot of people between extended friend networks and the clubs I supervise at work. What people want and expect is a lot more diverse than that, and while this could just be due to either where I live or something I do when I run games, many of those people are wanting both. Including myself. </p><p></p><p>But you don't have to rely on my anecdote; the simple fact that one of the biggest reasons the hobby has grown overall are due to improv forward (if not focused) media, generalizing the appeal of the hobby away from that is unsubstantiated. </p><p></p><p>And to me seems like a coy attempt to try and position the games as still being "cool" and not that icky "improv theater kid" stuff. </p><p></p><p>It strikes me that if there weren't an incentive to disagree with me as soon as I noted it, certain people would express that they don't like the expectations Critical Role or D20 brings to the hobby, and lament them as a misrepresentation of what RPGs are "really" like to play.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9215060, member: 7040941"] Video game RPGs (ie, the ones that are actually copying the same sort of loops TTRPGs use) are overwhelmingly elaborating on the original experience, or, as is the case with your 3.x DND heritage, making it more easily playable. The suggestion that they're 1:1 copies is disingenous at best. The most recent example of such a game, BG3, is consistently noted for pretty heavily changing how 5e works, in ways that are now being consistently asked for in the tabletop version. This to me tells me you don't interact with a lot of new people in the hobby. Which is fine; I didn't either for a long time, but this year especially Ive been introducing these games to a lot of people between extended friend networks and the clubs I supervise at work. What people want and expect is a lot more diverse than that, and while this could just be due to either where I live or something I do when I run games, many of those people are wanting both. Including myself. But you don't have to rely on my anecdote; the simple fact that one of the biggest reasons the hobby has grown overall are due to improv forward (if not focused) media, generalizing the appeal of the hobby away from that is unsubstantiated. And to me seems like a coy attempt to try and position the games as still being "cool" and not that icky "improv theater kid" stuff. It strikes me that if there weren't an incentive to disagree with me as soon as I noted it, certain people would express that they don't like the expectations Critical Role or D20 brings to the hobby, and lament them as a misrepresentation of what RPGs are "really" like to play. [/QUOTE]
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