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General Tabletop Discussion
*TTRPGs General
Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9217387" data-attributes="member: 6801252"><p>I think in practice, since GMs are unlikely to feel that way about every element of the world (that it must be interacted with only in some specific way, and the ones that do are probably problem-GMs of a certain type you see in places like the horror stories subreddit) its an exercise of give and take consideration, the players don't vilify the knights with an understanding that the GM has a lot of affection for the idea of an authentically goody-two-shoes order, but the GM leaves them free to twist a bunch of other elements of the world as necessary for their characters to bounce off of. Other players might use the GMs worldbuilding decisions as their palette, in line with the previously discussed 'where does OC inspiration come from' chicken and egg conversation up thread.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9217387, member: 6801252"] I think in practice, since GMs are unlikely to feel that way about every element of the world (that it must be interacted with only in some specific way, and the ones that do are probably problem-GMs of a certain type you see in places like the horror stories subreddit) its an exercise of give and take consideration, the players don't vilify the knights with an understanding that the GM has a lot of affection for the idea of an authentically goody-two-shoes order, but the GM leaves them free to twist a bunch of other elements of the world as necessary for their characters to bounce off of. Other players might use the GMs worldbuilding decisions as their palette, in line with the previously discussed 'where does OC inspiration come from' chicken and egg conversation up thread. [/QUOTE]
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