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Thinking about the sub-classes
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<blockquote data-quote="Dunamin" data-source="post: 4179075" data-attributes="member: 57529"><p>My impression is that the differentiation is within the class itself with each option more or less tied to a certain group of weapons, rather than an intrinsic mechanic about the weapons (if that was the case it would probably have been "Design & Development: Weapons" rather than "Design & Development: Class").</p><p></p><p>In other words, I don't think a Rogue can use high Con to gain advantage from using a hammer the same way a Fighter can.</p><p></p><p>Anyway, due to the design focus on avoiding needless symmetry, I'm not sure each class necessarily will be presented with only 2 builds or only mention 3 relevant abilities. The Fighter entry might say that Strength is most important, with second-highest ability chosen between Dex, Con, and Wis according to which of 3+ general builds is chosen.</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4179075, member: 57529"] My impression is that the differentiation is within the class itself with each option more or less tied to a certain group of weapons, rather than an intrinsic mechanic about the weapons (if that was the case it would probably have been "Design & Development: Weapons" rather than "Design & Development: Class"). In other words, I don't think a Rogue can use high Con to gain advantage from using a hammer the same way a Fighter can. Anyway, due to the design focus on avoiding needless symmetry, I'm not sure each class necessarily will be presented with only 2 builds or only mention 3 relevant abilities. The Fighter entry might say that Strength is most important, with second-highest ability chosen between Dex, Con, and Wis according to which of 3+ general builds is chosen. [/QUOTE]
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Thinking about the sub-classes
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