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<blockquote data-quote="Kristian Serrano" data-source="post: 3727292" data-attributes="member: 13046"><p>If you are going to go with a 3.5 setting (and continue to play 3.5), I highly recommend Eberron over anything else.</p><p></p><p>1. The world is designed specifically for 3.5 rules rather than layered with traces of legacy rules like FR and Greyhawk.</p><p></p><p>2. It's not inundated with decades of supplements, adventures, and novels that affected the progression of the setting.</p><p></p><p>3. It's consistent as the entire world was designed at once rather than developed over decades in bits and peices.</p><p></p><p>4. Mass transportation allows adventurers to visit multiple locations across the globe without having to resort to horseback riding for months at a time. A single adventure can span several nations and two continents while bringing the heroes back to their home base.</p><p></p><p>5. It allows for any genre within a fantasy setting, meaning you can play a horror campaign, a noir campaign, a pulp action campaign, a dungeon crawl campaign, or an epic campaign.</p><p></p><p>6. The heroes are the heroes. The world isn't littered with high-powered NPCs who overshadow the PCs. Most NPCs have *gasp* NPC class levels or have relatively low levels in PC classes.</p><p></p><p>Edit:</p><p>7. Eberron, being sort of modernized in its feel while keeping the medieval elements of a fantasy world, allows for players to more easily absorb into the style of the setting.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 3727292, member: 13046"] If you are going to go with a 3.5 setting (and continue to play 3.5), I highly recommend Eberron over anything else. 1. The world is designed specifically for 3.5 rules rather than layered with traces of legacy rules like FR and Greyhawk. 2. It's not inundated with decades of supplements, adventures, and novels that affected the progression of the setting. 3. It's consistent as the entire world was designed at once rather than developed over decades in bits and peices. 4. Mass transportation allows adventurers to visit multiple locations across the globe without having to resort to horseback riding for months at a time. A single adventure can span several nations and two continents while bringing the heroes back to their home base. 5. It allows for any genre within a fantasy setting, meaning you can play a horror campaign, a noir campaign, a pulp action campaign, a dungeon crawl campaign, or an epic campaign. 6. The heroes are the heroes. The world isn't littered with high-powered NPCs who overshadow the PCs. Most NPCs have *gasp* NPC class levels or have relatively low levels in PC classes. Edit: 7. Eberron, being sort of modernized in its feel while keeping the medieval elements of a fantasy world, allows for players to more easily absorb into the style of the setting. [/QUOTE]
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