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<blockquote data-quote="Rel" data-source="post: 4573757" data-attributes="member: 99"><p>I'm a HUGE fan of WFRP. We played two campaigns worth of it back in 2006-2007 and had a blast.</p><p></p><p>In the first we did Karak Azgal and that was a lot of fun. Also, the GM was a Warhammer Fantasy Battles player with several armies and we had a few segments of the campaign where we were involved in large scale battles. That worked out really well and was a lot of fun.</p><p></p><p>In the second campaign (which I ran), I lightened the mood just a tad by running a "Pirates of the Caribbean - Warhammer Style!" (undead pirates, lurking lizardfolk natives, Skull Islands inhabited by Giant Spiders and King Kong and a few dinosaurs thrown in for good measure!) game that had the PC's start off press ganged onto a privateer and later gain command of their own ship. I cobbled together some "ship to ship" fighting rules that were a workable synergy of aerial battle rules I'd used in my Sky Galleons of Mars games and the WFB rules. And we used Pirates of the Spanish Main ships for the battles. That was cool and added another element to the game. The capricious and deadly nature of WFRP combat modeled the dangers of wooden fighting ships with cannon rather well.</p><p></p><p>Good times.</p><p></p><p>In terms of things not to like about WFRP, one thing that bothered my sensibilities a bit was the frequent imbalance inherent in the random determination of starting career. I don't mind the randomness itself but if you start as a Peasant and somebody else is a Noble then you just plain suck compared to them. And, given the likely career paths open to you, you're never going to catch up either. That's a bit too much disparity for me to be happy with for an entire campaign.</p><p></p><p>Our solution was to build a "new and unimproved" list of all the crappy careers and THOSE were the ones you could start as. No Nobles or Soldiers for us. It was all Rat Catchers, Vagabonds and Peasants for us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The underscoring of the "rags" part of "rags to riches" made the riches all the sweeter.</p><p></p><p>And when I say "riches" I mean a decent set of clothing, food that isn't rotting already and a weapon that probably won't break the next time you swing it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 4573757, member: 99"] I'm a HUGE fan of WFRP. We played two campaigns worth of it back in 2006-2007 and had a blast. In the first we did Karak Azgal and that was a lot of fun. Also, the GM was a Warhammer Fantasy Battles player with several armies and we had a few segments of the campaign where we were involved in large scale battles. That worked out really well and was a lot of fun. In the second campaign (which I ran), I lightened the mood just a tad by running a "Pirates of the Caribbean - Warhammer Style!" (undead pirates, lurking lizardfolk natives, Skull Islands inhabited by Giant Spiders and King Kong and a few dinosaurs thrown in for good measure!) game that had the PC's start off press ganged onto a privateer and later gain command of their own ship. I cobbled together some "ship to ship" fighting rules that were a workable synergy of aerial battle rules I'd used in my Sky Galleons of Mars games and the WFB rules. And we used Pirates of the Spanish Main ships for the battles. That was cool and added another element to the game. The capricious and deadly nature of WFRP combat modeled the dangers of wooden fighting ships with cannon rather well. Good times. In terms of things not to like about WFRP, one thing that bothered my sensibilities a bit was the frequent imbalance inherent in the random determination of starting career. I don't mind the randomness itself but if you start as a Peasant and somebody else is a Noble then you just plain suck compared to them. And, given the likely career paths open to you, you're never going to catch up either. That's a bit too much disparity for me to be happy with for an entire campaign. Our solution was to build a "new and unimproved" list of all the crappy careers and THOSE were the ones you could start as. No Nobles or Soldiers for us. It was all Rat Catchers, Vagabonds and Peasants for us. ;) The underscoring of the "rags" part of "rags to riches" made the riches all the sweeter. And when I say "riches" I mean a decent set of clothing, food that isn't rotting already and a weapon that probably won't break the next time you swing it. ;) [/QUOTE]
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