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<blockquote data-quote="Nebulous" data-source="post: 4573936" data-attributes="member: 31465"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>So, tell me about this lack of magic items and goody loot. Would our regular D&D players find this too drastic a change, not accumlating anything of value? In some ways the campaign setting reminds me a lot of Midnight, where just surviving to the next dawn is reward enough. </p><p></p><p>I would probably have to squeeze in a magic item or two, something appropriate to the setting. Like a devil-possessed amulet that gives you an extra wound, but has the unfortunate habit of screaming your position to enemies at inoportune times. In fact, cursed items seem to fit perfectly in Warhammer!</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4573936, member: 31465"] :lol::lol: So, tell me about this lack of magic items and goody loot. Would our regular D&D players find this too drastic a change, not accumlating anything of value? In some ways the campaign setting reminds me a lot of Midnight, where just surviving to the next dawn is reward enough. I would probably have to squeeze in a magic item or two, something appropriate to the setting. Like a devil-possessed amulet that gives you an extra wound, but has the unfortunate habit of screaming your position to enemies at inoportune times. In fact, cursed items seem to fit perfectly in Warhammer! [/QUOTE]
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