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<blockquote data-quote="Iron Sky" data-source="post: 4576038" data-attributes="member: 60965"><p>We played a brief Dark Heresy 40k game before 4e came out. In a few demi-phrases: it's gritty; psykers can be <em>amazingly</em> cool and you <em>hate</em> to have them in your party; player characters will die.</p><p> </p><p>One player was used to D20-style combat, so stood out in the open, blasting away with his lasgun. Since the rest of us were in cover, the enemies all turned on him and - in spite of their crappy skill and shoddy weapons - nearly dropped him. He hobbled over to hide behind a tent and a maniac with a meat cleaver took his leg off. The rest of the players said, "well, that was dumb" and fought for our lives as he bled out in the mud.</p><p> </p><p>Our psyker chick had unnatural degree of bad luck. Every combat she used a power, she manifested something bad. One player - with the great randomly-generated name Verbal Sham - was on the verge of blowing her brains out since he'd taken the short end of the mis-channeled Warp energy stick and was about to start mutating (instant death sentence in 40k).</p><p> </p><p>Before he could do that though, she was dropped and unconcious when my character missed with a molotov cocktail. A couple random deviation rolls and instead of throwing it 5m in front of him, he threw it 4m to his right, <em>exactly</em> on top of the unconcious psyker. She was not mourned.</p><p> </p><p>Verbal Sham, our Scum(yes, that's one of the classes) got his face chopped off with one of said cleavers too - which was unfortunate since he wasthe <em>parties'</em> face. He just wasn't the same with an artificial jaw/voice box.</p><p> </p><p>I think playing my assassin in that game was the first time in a roleplaying game that I really regretted being so combat specialized. I was litterally almost useless at anything but scouting and fighting: in social skills I had the equivalent of a -9 in a D20 system, 5% chance to succeed at even the most basic task.</p><p> </p><p>I was actually almost envious as our Adept and Scum did their investigations, rooting out cultists, searching forbidden lore on the demon we thought we might be up against, shmoozing it with the spacedock workers. I really like how players have these sorts of specializations, really makes you <em>need</em> the other players to get the job done.</p><p> </p><p>I'd highly recommend Dark Heresy. Solid rule system, great art, grim'n'gritty setting, the ability to be a kick-ass hero and still be terrified of the things you might face.</p><p> </p><p>Never played Fantasy. Might check it out once we've got our 4e games wrapped up...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4576038, member: 60965"] We played a brief Dark Heresy 40k game before 4e came out. In a few demi-phrases: it's gritty; psykers can be [I]amazingly[/I] cool and you [I]hate[/I] to have them in your party; player characters will die. One player was used to D20-style combat, so stood out in the open, blasting away with his lasgun. Since the rest of us were in cover, the enemies all turned on him and - in spite of their crappy skill and shoddy weapons - nearly dropped him. He hobbled over to hide behind a tent and a maniac with a meat cleaver took his leg off. The rest of the players said, "well, that was dumb" and fought for our lives as he bled out in the mud. Our psyker chick had unnatural degree of bad luck. Every combat she used a power, she manifested something bad. One player - with the great randomly-generated name Verbal Sham - was on the verge of blowing her brains out since he'd taken the short end of the mis-channeled Warp energy stick and was about to start mutating (instant death sentence in 40k). Before he could do that though, she was dropped and unconcious when my character missed with a molotov cocktail. A couple random deviation rolls and instead of throwing it 5m in front of him, he threw it 4m to his right, [I]exactly[/I] on top of the unconcious psyker. She was not mourned. Verbal Sham, our Scum(yes, that's one of the classes) got his face chopped off with one of said cleavers too - which was unfortunate since he wasthe [I]parties'[/I] face. He just wasn't the same with an artificial jaw/voice box. I think playing my assassin in that game was the first time in a roleplaying game that I really regretted being so combat specialized. I was litterally almost useless at anything but scouting and fighting: in social skills I had the equivalent of a -9 in a D20 system, 5% chance to succeed at even the most basic task. I was actually almost envious as our Adept and Scum did their investigations, rooting out cultists, searching forbidden lore on the demon we thought we might be up against, shmoozing it with the spacedock workers. I really like how players have these sorts of specializations, really makes you [I]need[/I] the other players to get the job done. I'd highly recommend Dark Heresy. Solid rule system, great art, grim'n'gritty setting, the ability to be a kick-ass hero and still be terrified of the things you might face. Never played Fantasy. Might check it out once we've got our 4e games wrapped up... [/QUOTE]
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