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<blockquote data-quote="Rel" data-source="post: 4595927" data-attributes="member: 99"><p>I think that the secret of keeping this from bogging the game down is similar to many other games: Don't go to the system for every little thing.</p><p></p><p>What I mean is that there are some things that are clearly within the realm of a character's abilities if they are trained at a certain skill. If a character is a cook then you don't have them rolling a cooking test for breakfast, lunch and dinner every day. If they want to cook a "meal fit for a prince!" then you have them roll. If they want to conceal the taste of a poison intended for this prince, then you have them roll.</p><p></p><p>I will grant that this isn't so doable with skills used in combat. However there is where your players need to learn some of the parts of the system that help them out. Ganging up on a single foe and doing All Out Attacks considerably increases your odds of hitting (and most foes can only parry once). These are also important lessons to learn as a GM because they can make low powered foes (like Goblins) dangerous even after the characters are in their second or third profession.</p></blockquote><p></p>
[QUOTE="Rel, post: 4595927, member: 99"] I think that the secret of keeping this from bogging the game down is similar to many other games: Don't go to the system for every little thing. What I mean is that there are some things that are clearly within the realm of a character's abilities if they are trained at a certain skill. If a character is a cook then you don't have them rolling a cooking test for breakfast, lunch and dinner every day. If they want to cook a "meal fit for a prince!" then you have them roll. If they want to conceal the taste of a poison intended for this prince, then you have them roll. I will grant that this isn't so doable with skills used in combat. However there is where your players need to learn some of the parts of the system that help them out. Ganging up on a single foe and doing All Out Attacks considerably increases your odds of hitting (and most foes can only parry once). These are also important lessons to learn as a GM because they can make low powered foes (like Goblins) dangerous even after the characters are in their second or third profession. [/QUOTE]
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