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<blockquote data-quote="Sanzuo" data-source="post: 4606930" data-attributes="member: 66180"><p>Man this makes me want to run this game more and more.</p><p></p><p>Does anyone have any suggestions on how to handle item economy and player loot? The core book is the only thing I have and it mentions really only vaguely on how to give monetary rewards to the players. I could see selling weapons and armor the players loot as being their primary source of income. How much should the PCs be getting back for selling loot? (Loot, of course being a rickety hand cart which I believe is currently the most valuable item the players have.)* I'm thinking if the players want to sell something the NPC would start at a ridiculous bottom-line price of like, say, 10% of the actual value. And if the PC has some slick negotiating skills they might be able to talk him up to 50%.</p><p></p><p>As far as liquid assets, I've been rolling 2d10 in copper pennies for randomly being on typical dirtbag NPCs.</p><p></p><p>*Now that I think about it, when we last saw our "heroes" they were running like mad through dense woodlands from a small town where they had just committed assault, triple murder, robbery and arson. So I'm not sure they brought their cart with them.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4606930, member: 66180"] Man this makes me want to run this game more and more. Does anyone have any suggestions on how to handle item economy and player loot? The core book is the only thing I have and it mentions really only vaguely on how to give monetary rewards to the players. I could see selling weapons and armor the players loot as being their primary source of income. How much should the PCs be getting back for selling loot? (Loot, of course being a rickety hand cart which I believe is currently the most valuable item the players have.)* I'm thinking if the players want to sell something the NPC would start at a ridiculous bottom-line price of like, say, 10% of the actual value. And if the PC has some slick negotiating skills they might be able to talk him up to 50%. As far as liquid assets, I've been rolling 2d10 in copper pennies for randomly being on typical dirtbag NPCs. *Now that I think about it, when we last saw our "heroes" they were running like mad through dense woodlands from a small town where they had just committed assault, triple murder, robbery and arson. So I'm not sure they brought their cart with them. [/QUOTE]
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