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<blockquote data-quote="Rel" data-source="post: 4606984" data-attributes="member: 99"><p>Let me offer a few suggestions here:</p><p></p><p>Early on the PC's are going to be threatened by almost anything they fight. A Peasant with a pitchfork is a non-trivial challenge that probably won't defeat the group but could land a lucky hit and kill any single player. So make thier early foes approximately as pathetic as the PC's. Unarmored Goblins with clubs are a threat. And the PC's won't walk away from that fight with six suits of mail, shield and weapon.</p><p></p><p>However don't overdo it. Let them come away with something besides bruises and scars. If the Goblin leader has a shield, a helmet and a sturdy cleaver (Hand Weapon) with the word "Kutter" scrateched on the side of it, the PC's will ever after cherrish Kutter and speak of it in awed reverence each time it is buried in the skull of an Orc. But you should make sure that the inside of the helmet smells "like a goblin's ear" and, no matter how much they wash it, they just can't get that smell out.</p><p></p><p>My point here is that low level foes often have gear that is of such a low quality that literally nobody wants to buy it. The blacksmith might give them "a few pennies each" for the goblin spearheads since he can melt down the metal and make something worthwhile out of it. Otherwise that smelly leather armor is something nobody wants.</p><p></p><p>Later on the PC's will be facing bad guys with more standard gear. At first some of this stuff may go to round out the PC's own equipment. It was a glorious day for the Vagabond in our group when he got rid of the patchwork of moldy leather armor he'd scavenged together and replaced it with a (mechanically identical) suit of "clean" leather armor we got from a thug we killed. For the next few sessions we all commented on how nice it was that "the Vagabond no longer smells like feet!"</p><p></p><p>But sooner or later the PC's will want to sell off some decent gear. And you should let them, to a point, because they earned it. Combat in WFRP can be deadly dangerous and to the victor goes the spoils. But the limit aside from supply is demand. There are only so many chain shirts that the local town needs before they start refusing to buy. And remember, those chain shirts were looted off of bad guys that the PC's killed. They probably need some repairs so that will reduce their resale value.</p><p></p><p>As before, they may quickly get to the point that the only person with any need for those scraps of armor and nicked weapons is the local blacksmith who can melt it down. And he doesn't have unlimited funds. Let him barter with them, offering to sharpen their weapons up "to a razor's edge" so that they give a +5% to Weapon Skill for one battle rather than pay them cash.</p><p></p><p>Another method you can use is to pay them in favors. Having a local lord "owe you a solid" is really sweet. And such a lord may have troops that he's trying to outfit. He might let the PC's know that he would be "forever in their debt" if they'd donate some of that armor they got from the Orcs to his military under construction.</p><p></p><p>Anyway, that's just a few things to consider. I'm sure others have similar ideas.</p></blockquote><p></p>
[QUOTE="Rel, post: 4606984, member: 99"] Let me offer a few suggestions here: Early on the PC's are going to be threatened by almost anything they fight. A Peasant with a pitchfork is a non-trivial challenge that probably won't defeat the group but could land a lucky hit and kill any single player. So make thier early foes approximately as pathetic as the PC's. Unarmored Goblins with clubs are a threat. And the PC's won't walk away from that fight with six suits of mail, shield and weapon. However don't overdo it. Let them come away with something besides bruises and scars. If the Goblin leader has a shield, a helmet and a sturdy cleaver (Hand Weapon) with the word "Kutter" scrateched on the side of it, the PC's will ever after cherrish Kutter and speak of it in awed reverence each time it is buried in the skull of an Orc. But you should make sure that the inside of the helmet smells "like a goblin's ear" and, no matter how much they wash it, they just can't get that smell out. My point here is that low level foes often have gear that is of such a low quality that literally nobody wants to buy it. The blacksmith might give them "a few pennies each" for the goblin spearheads since he can melt down the metal and make something worthwhile out of it. Otherwise that smelly leather armor is something nobody wants. Later on the PC's will be facing bad guys with more standard gear. At first some of this stuff may go to round out the PC's own equipment. It was a glorious day for the Vagabond in our group when he got rid of the patchwork of moldy leather armor he'd scavenged together and replaced it with a (mechanically identical) suit of "clean" leather armor we got from a thug we killed. For the next few sessions we all commented on how nice it was that "the Vagabond no longer smells like feet!" But sooner or later the PC's will want to sell off some decent gear. And you should let them, to a point, because they earned it. Combat in WFRP can be deadly dangerous and to the victor goes the spoils. But the limit aside from supply is demand. There are only so many chain shirts that the local town needs before they start refusing to buy. And remember, those chain shirts were looted off of bad guys that the PC's killed. They probably need some repairs so that will reduce their resale value. As before, they may quickly get to the point that the only person with any need for those scraps of armor and nicked weapons is the local blacksmith who can melt it down. And he doesn't have unlimited funds. Let him barter with them, offering to sharpen their weapons up "to a razor's edge" so that they give a +5% to Weapon Skill for one battle rather than pay them cash. Another method you can use is to pay them in favors. Having a local lord "owe you a solid" is really sweet. And such a lord may have troops that he's trying to outfit. He might let the PC's know that he would be "forever in their debt" if they'd donate some of that armor they got from the Orcs to his military under construction. Anyway, that's just a few things to consider. I'm sure others have similar ideas. [/QUOTE]
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