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<blockquote data-quote="Wik" data-source="post: 4611673" data-attributes="member: 40177"><p>Y'know, I love reading this thread. I had an ice talk with a guy at the FLGS regarding WH, and I sort of brought up this very thread. More or less, we were talking about how so many people love this game online, but it's very hard to get players interested in it in real life.</p><p></p><p>(At least, it is in our neck of the woods)</p><p></p><p>When I first bought this game, around the same time we abandoned 3.5E and were looking for a new game (we wound up playing Savage Worlds), I was really excited by it. I picked up the main book, the Bestiary, and Border Princes in the same one-month period, and I couldn't stop singing it's praises. I called it a "less magical version of Dark Sun" - high praise, coming from me.</p><p></p><p>When I explained the sytem, though, it didn't mesh well with my players. My brother ran a sample combat, and thought it was too much of a grind (it is, in a 1 on 1 situation, I later found out). A good friend of mine hated the idea of the career system (he likes being able to CHOOSE his character, so he keeps telling me... but he likes Gamma World, go figure). The whole group was against it. The only player who didn't really have anything negative to say about the game itself was a woman, and she wasn't too fond of playing in a game based off real-life Medieval Europe, and I can respect her thoughts there.</p><p></p><p>(Basically, her argument was that if she were allowed to play "any role", it wouldn't feel as medieval to her and would break the setting, but if she wasn't able to play any role and had to fight against gender bias regular, it wouldn't be very fun for her; couple this with the fact that Bretonnia, at least, has several "you must be a male or impersonate a male" careers, and you can see her point). </p><p></p><p>I still pick up books (I have around eight now, though I'm a bit miffed that the book that came with my recent GM screen is missing 9 pages!), hoping my players will change their minds, or I can find a sunday-afternoon gaming club that will want to play it. I even have a nice sandbox-style campaign figured out (PCs have to find a way to sneak a cannon to a surrounded garrison during a battle of the bulge-style invasion by beastmen)... though I doubt I'll ever get to run it.</p></blockquote><p></p>
[QUOTE="Wik, post: 4611673, member: 40177"] Y'know, I love reading this thread. I had an ice talk with a guy at the FLGS regarding WH, and I sort of brought up this very thread. More or less, we were talking about how so many people love this game online, but it's very hard to get players interested in it in real life. (At least, it is in our neck of the woods) When I first bought this game, around the same time we abandoned 3.5E and were looking for a new game (we wound up playing Savage Worlds), I was really excited by it. I picked up the main book, the Bestiary, and Border Princes in the same one-month period, and I couldn't stop singing it's praises. I called it a "less magical version of Dark Sun" - high praise, coming from me. When I explained the sytem, though, it didn't mesh well with my players. My brother ran a sample combat, and thought it was too much of a grind (it is, in a 1 on 1 situation, I later found out). A good friend of mine hated the idea of the career system (he likes being able to CHOOSE his character, so he keeps telling me... but he likes Gamma World, go figure). The whole group was against it. The only player who didn't really have anything negative to say about the game itself was a woman, and she wasn't too fond of playing in a game based off real-life Medieval Europe, and I can respect her thoughts there. (Basically, her argument was that if she were allowed to play "any role", it wouldn't feel as medieval to her and would break the setting, but if she wasn't able to play any role and had to fight against gender bias regular, it wouldn't be very fun for her; couple this with the fact that Bretonnia, at least, has several "you must be a male or impersonate a male" careers, and you can see her point). I still pick up books (I have around eight now, though I'm a bit miffed that the book that came with my recent GM screen is missing 9 pages!), hoping my players will change their minds, or I can find a sunday-afternoon gaming club that will want to play it. I even have a nice sandbox-style campaign figured out (PCs have to find a way to sneak a cannon to a surrounded garrison during a battle of the bulge-style invasion by beastmen)... though I doubt I'll ever get to run it. [/QUOTE]
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