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<blockquote data-quote="Donovan Morningfire" data-source="post: 4613140" data-attributes="member: 39532"><p>Sounds like your GM has the exact opposite like of my group's GM.</p><p></p><p>Got together this past Saturday to kick-off a new campaign, with several of us picking up our old characters, who had parted ways after the old campaign wrapped up. Basic summary was that we met at an inn in a small town whilst en route to Nuln for various reasons. Only this town was heavy with Chaos cultists (GM did say he was going to spice things up from the near-constant barrage of Greenskins from the last campaign free), and they even had a bound daemon kept on a very tight leash (which naturally broke). Fair amount of intrigue, especially considering half the group isn't really geared up for that sort of thing, in that we had to deduce who was responsible for the series of murders leading up to what was supposed to be a grand sacrifice (with the travelers staying at the inn as the guests of honor), and figured it out just in time for the cultists (Khorne) to launch their attack. We managed to come out okay; I took the most damage at 6 Wounds, but then again I'm a Bretonnian knight on horseback wearing full plate, so I was priority target numero uno, especially after spearing one of the bigger cultists with my lance and killing him outright (Virtue of Heroism gets pretty nasty against low-armor foes, and GM uses Sudden Death rules for crits on no-namers), though the Sigmarite Battle Priestess was just as brutal considering how often she rolled 8 or better for damage, and the Elf Scout doing the archer thing (but not getting the damage rolls he got in the last campaign, much to the GM's relief). And that leashed daemon, that the GM figured was going to cause a lot of pain? The party wizard (having earned enough XP to hit her Journeyman Wizard career to get Arcane Lore: Light) dispensed it pretty quickly with the Banish spell, though she did draw Tzeentch's Curse in the process, causing her long, elegantly styled hair to stand on end for a few hours (she's become a bit of a fashionista since last campaign)</p><p></p><p>There a still a few more characters to introduce to the mix (only 2/3rds of the total group were able to show up), but based on what I've seen so far regarding group dynamic, it should be pretty interesting. Can't wait until we get to Nuln...</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4613140, member: 39532"] Sounds like your GM has the exact opposite like of my group's GM. Got together this past Saturday to kick-off a new campaign, with several of us picking up our old characters, who had parted ways after the old campaign wrapped up. Basic summary was that we met at an inn in a small town whilst en route to Nuln for various reasons. Only this town was heavy with Chaos cultists (GM did say he was going to spice things up from the near-constant barrage of Greenskins from the last campaign free), and they even had a bound daemon kept on a very tight leash (which naturally broke). Fair amount of intrigue, especially considering half the group isn't really geared up for that sort of thing, in that we had to deduce who was responsible for the series of murders leading up to what was supposed to be a grand sacrifice (with the travelers staying at the inn as the guests of honor), and figured it out just in time for the cultists (Khorne) to launch their attack. We managed to come out okay; I took the most damage at 6 Wounds, but then again I'm a Bretonnian knight on horseback wearing full plate, so I was priority target numero uno, especially after spearing one of the bigger cultists with my lance and killing him outright (Virtue of Heroism gets pretty nasty against low-armor foes, and GM uses Sudden Death rules for crits on no-namers), though the Sigmarite Battle Priestess was just as brutal considering how often she rolled 8 or better for damage, and the Elf Scout doing the archer thing (but not getting the damage rolls he got in the last campaign, much to the GM's relief). And that leashed daemon, that the GM figured was going to cause a lot of pain? The party wizard (having earned enough XP to hit her Journeyman Wizard career to get Arcane Lore: Light) dispensed it pretty quickly with the Banish spell, though she did draw Tzeentch's Curse in the process, causing her long, elegantly styled hair to stand on end for a few hours (she's become a bit of a fashionista since last campaign) There a still a few more characters to introduce to the mix (only 2/3rds of the total group were able to show up), but based on what I've seen so far regarding group dynamic, it should be pretty interesting. Can't wait until we get to Nuln... [/QUOTE]
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