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<blockquote data-quote="Iron Sky" data-source="post: 4623094" data-attributes="member: 60965"><p>If you're worried about balancing encounters, you could instead do what happens in our (recently started) game. Don't.</p><p></p><p>One of the things we're enjoying about this game vs D&D is breaking free of the D&D "the encounters are designed for you" mentality to "I hope we don't bump into that troll that they say is in these woods."</p><p></p><p>Making a new character takes all of 10 minutes, maybe a bit more if you're giving them the same xp their last character had (as we are doing).</p><p></p><p>Warhammer is fast and deadly and gritty. I'd highly recommend playing it that way, at least at first. We're finding the experience a welcome change after being 4e super-heroes. I've lost two characters in four or five sessions and I'm having a blast (my dwarf got an infected wound, my elven archer took three arrows in a row to the face).</p><p></p><p>Now on my third character, I'm actually playing him like a mortal being that cares whether he lives or dies since I now know first-hand how deadly the WHFR world is.</p><p></p><p>We played our weekly 4e game last night after doing two weeks of random WHFR sessions (both my roommies roleplay) and it felt extra... gamey. Not that it wasn't fun, but there was no fear of death and even 10 levels in, I have little attatchment to my character since 4e feels vaguely computer-game ish. The contrast to Warhammer really brought that to the fore.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4623094, member: 60965"] If you're worried about balancing encounters, you could instead do what happens in our (recently started) game. Don't. One of the things we're enjoying about this game vs D&D is breaking free of the D&D "the encounters are designed for you" mentality to "I hope we don't bump into that troll that they say is in these woods." Making a new character takes all of 10 minutes, maybe a bit more if you're giving them the same xp their last character had (as we are doing). Warhammer is fast and deadly and gritty. I'd highly recommend playing it that way, at least at first. We're finding the experience a welcome change after being 4e super-heroes. I've lost two characters in four or five sessions and I'm having a blast (my dwarf got an infected wound, my elven archer took three arrows in a row to the face). Now on my third character, I'm actually playing him like a mortal being that cares whether he lives or dies since I now know first-hand how deadly the WHFR world is. We played our weekly 4e game last night after doing two weeks of random WHFR sessions (both my roommies roleplay) and it felt extra... gamey. Not that it wasn't fun, but there was no fear of death and even 10 levels in, I have little attatchment to my character since 4e feels vaguely computer-game ish. The contrast to Warhammer really brought that to the fore. [/QUOTE]
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