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<blockquote data-quote="Glade Riven" data-source="post: 5756061" data-attributes="member: 86468"><p>Core Rulebook is nice to have in person, and the Game Master's guide, while not essential, does have some useful tools in it. The GMG doesn't read as well as a PDF as in person.</p><p> </p><p>All the Adv. paths are designed to either fit into the Inner Sea campaign setting or to be plugged and played into any other setting you want (including homebrew).</p><p> </p><p>PDFs are handy from a DM standpoint (and reasonably priced), especially the Bestiaries. I can just print out what I need for a session. It also helps that for players who don't or can't buy the books, I can print out a couple of pages for their character so they don't have to page through that massive tome during play. They're on their own for spells, though, but with the online SRDs, hunting down and printing off their own spells is easy enough. Can't hold their hand on <em>everything</em>.</p><p> </p><p>A few people I've seen on the forum claim that the Ultimate books aren't as good, although some of these complaints seem to be that it focuses on flavor over function from the specialization and the need for a GM to use some discression (like admitting that there is no hard and fast rule for creating new spells, but it does cover a sizable amount of design theory on how the Paizo team creates new spells).</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5756061, member: 86468"] Core Rulebook is nice to have in person, and the Game Master's guide, while not essential, does have some useful tools in it. The GMG doesn't read as well as a PDF as in person. All the Adv. paths are designed to either fit into the Inner Sea campaign setting or to be plugged and played into any other setting you want (including homebrew). PDFs are handy from a DM standpoint (and reasonably priced), especially the Bestiaries. I can just print out what I need for a session. It also helps that for players who don't or can't buy the books, I can print out a couple of pages for their character so they don't have to page through that massive tome during play. They're on their own for spells, though, but with the online SRDs, hunting down and printing off their own spells is easy enough. Can't hold their hand on [I]everything[/I]. A few people I've seen on the forum claim that the Ultimate books aren't as good, although some of these complaints seem to be that it focuses on flavor over function from the specialization and the need for a GM to use some discression (like admitting that there is no hard and fast rule for creating new spells, but it does cover a sizable amount of design theory on how the Paizo team creates new spells). [/QUOTE]
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