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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thinking of doing up some 2e house rules.
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<blockquote data-quote="Orius" data-source="post: 6138246" data-attributes="member: 8863"><p>I haven't forgotten this topic, just been busy and kept putting it off.</p><p></p><p>I'll generally structure the rules by the same order the PHB uses for its chapter for the sake of convenience.</p><p></p><p>First is ability scores. Not much to really talk about here. I usually allowed Method V (4d6) when I played 2e, and most of the group I played with also used it, so i'd continue to do so. I'd largely keep ability score unchanged, with Exceptional Strengthgeting ditched as dicussed above, and letting wizards and bard get bonus spells for high score like priests do.</p><p></p><p>The only other idea would be to simplify ability bonuses by using the bonuses from Basic instead which are +1 at 13, +2 at 16, and +3 at 18. This gives better hit and damage bonuses for Strength, but OTOH, 18 Dex has a lower AC bonus, warriors lose a +4 hp bonus at 18 Con, and I think 18 Wis has a +4 save bonus. So I'm still undecided here.</p><p></p><p>Next chapter is Races. The main thing I'd bother with changing here are the class limitations and level limits. Level limits in theory are supposed to be a balancing factor, only humans don't have limits which is supposed to be their main racial ability. Unfortunately, 2e's limits are too high to be relevant; as a result, humans really don't get much of anything special unless the campaign goes into unusually high levels for 2e which is above 10-12. </p><p></p><p>Here's my approach to the issue. First, no class restrictions by race. Any race/class combination that doesn't appear in chapter 2 of the DMG has a level limit of 6. Second, the level limits will still be observed, but they don't completely end advancement; once a PC hits the level limit for a class, double experience is required for subsequent levels. In addition, the higher level limits for high ability scores option in the DMG will also be observed. Last is what to do for humans. Human PCs will get a choice of one of three abilities at character creation which can't be changed later: a 5% bonus to earned XP which is cumulative with the bonus for high Prime Requisitve scores, +1 hp/level, or bonus proficiencies.</p><p></p><p>Next is classes. That's going to take a bit of work to get through, so that'll be the next post I write on house rules.</p></blockquote><p></p>
[QUOTE="Orius, post: 6138246, member: 8863"] I haven't forgotten this topic, just been busy and kept putting it off. I'll generally structure the rules by the same order the PHB uses for its chapter for the sake of convenience. First is ability scores. Not much to really talk about here. I usually allowed Method V (4d6) when I played 2e, and most of the group I played with also used it, so i'd continue to do so. I'd largely keep ability score unchanged, with Exceptional Strengthgeting ditched as dicussed above, and letting wizards and bard get bonus spells for high score like priests do. The only other idea would be to simplify ability bonuses by using the bonuses from Basic instead which are +1 at 13, +2 at 16, and +3 at 18. This gives better hit and damage bonuses for Strength, but OTOH, 18 Dex has a lower AC bonus, warriors lose a +4 hp bonus at 18 Con, and I think 18 Wis has a +4 save bonus. So I'm still undecided here. Next chapter is Races. The main thing I'd bother with changing here are the class limitations and level limits. Level limits in theory are supposed to be a balancing factor, only humans don't have limits which is supposed to be their main racial ability. Unfortunately, 2e's limits are too high to be relevant; as a result, humans really don't get much of anything special unless the campaign goes into unusually high levels for 2e which is above 10-12. Here's my approach to the issue. First, no class restrictions by race. Any race/class combination that doesn't appear in chapter 2 of the DMG has a level limit of 6. Second, the level limits will still be observed, but they don't completely end advancement; once a PC hits the level limit for a class, double experience is required for subsequent levels. In addition, the higher level limits for high ability scores option in the DMG will also be observed. Last is what to do for humans. Human PCs will get a choice of one of three abilities at character creation which can't be changed later: a 5% bonus to earned XP which is cumulative with the bonus for high Prime Requisitve scores, +1 hp/level, or bonus proficiencies. Next is classes. That's going to take a bit of work to get through, so that'll be the next post I write on house rules. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Thinking of doing up some 2e house rules.
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