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Thinking of returning to AD&D 2nd ed... Advice needed.
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<blockquote data-quote="Orius" data-source="post: 5310852" data-attributes="member: 8863"><p>Yeah, there's the catalog too. I don't have that, so I didn't think of it.</p><p></p><p>Scarlet Brotherhood also skipped my mind.</p><p></p><p></p><p></p><p>I didn't really list the splats on the merits of kits, because not everyone likes them. I personally think they're ok as a character building template, good for cheaper NWPs if you use the Skills & Powers rules, and kits like the Bard's Handbook kits and the al-Qadim kits made for interesting class variants. But for every interesting kit, you get something broken like a Bladesinger. </p><p></p><p>Didn't list the Priest's or Wizard's Handbook for some basic reasons. The Priest's Handbook is often considered pretty underpowered with the various specialist priests. But since he has both the Priest's Handbook and Spells & Magic, he can always use the two of them in together to create specialty priests. Use the point-based system in S&M to actually contruct the class, and use the Priest's Handbook as a starting point for the spheres and/or abilities to assign to the classes. That should help you make stuff that's similar in power to the cleric. Wizard's OTOH, isn't bad, it just doesn't add a lot to the game.</p><p></p><p>Also, a lot of the basic kits from the first 4 books (Fighter, thief, Priest, Wizard), tend to be similar. Stuff like Noble, Peasant, Pirate, Swashbuckler, Outlaw, etc. There's a lot of overlapping, and the basic kits from Skills & Powers have a generic version that can be used with any class.</p></blockquote><p></p>
[QUOTE="Orius, post: 5310852, member: 8863"] Yeah, there's the catalog too. I don't have that, so I didn't think of it. Scarlet Brotherhood also skipped my mind. I didn't really list the splats on the merits of kits, because not everyone likes them. I personally think they're ok as a character building template, good for cheaper NWPs if you use the Skills & Powers rules, and kits like the Bard's Handbook kits and the al-Qadim kits made for interesting class variants. But for every interesting kit, you get something broken like a Bladesinger. Didn't list the Priest's or Wizard's Handbook for some basic reasons. The Priest's Handbook is often considered pretty underpowered with the various specialist priests. But since he has both the Priest's Handbook and Spells & Magic, he can always use the two of them in together to create specialty priests. Use the point-based system in S&M to actually contruct the class, and use the Priest's Handbook as a starting point for the spheres and/or abilities to assign to the classes. That should help you make stuff that's similar in power to the cleric. Wizard's OTOH, isn't bad, it just doesn't add a lot to the game. Also, a lot of the basic kits from the first 4 books (Fighter, thief, Priest, Wizard), tend to be similar. Stuff like Noble, Peasant, Pirate, Swashbuckler, Outlaw, etc. There's a lot of overlapping, and the basic kits from Skills & Powers have a generic version that can be used with any class. [/QUOTE]
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Thinking of returning to AD&D 2nd ed... Advice needed.
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