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Thinking of returning to AD&D 2nd ed... Advice needed.
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<blockquote data-quote="rogueattorney" data-source="post: 5404579" data-attributes="member: 17551"><p>For copious reasons that I simply won't go into at this time, I much prefer 1e to 2e. That said, I've thought about the problems I had with 2e back in the day, and what it'd take for me to run a 2e campaign.</p><p></p><p>First, I would make sure I have the hardback Monstrous Manual instead of the loose leaf Compendiums. Those drove me batty back in the day. Can you believe that TSR went over 4 years without having a hardback monster book for their flagship game?</p><p></p><p>Second, I'd take much of what is explicitly labeled optional in the PHB and chuck it. Probably everything except some of the sub-classes.</p><p></p><p>Third, I'd do the exact opposite with the DMG, and make liberal use of a lot of the optional character class and kit advice. </p><p></p><p>Fourth, I'd limit myself to an absolute maximum of three non-core books as references. Say, the Ravenloft and Undermountain box sets and Complete Necromancer's Guide, for example. Or the Spelljammer box, the Mighty Fortresses sourcebook, and the Return to the Tomb of Horrors.</p><p></p><p>Fifth, other than possibly what's in the three non-core references I've chosen, I wouldn't use any TSR-made adventures at all. Homebrew the rest.</p><p></p><p>That's what I'd do.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5404579, member: 17551"] For copious reasons that I simply won't go into at this time, I much prefer 1e to 2e. That said, I've thought about the problems I had with 2e back in the day, and what it'd take for me to run a 2e campaign. First, I would make sure I have the hardback Monstrous Manual instead of the loose leaf Compendiums. Those drove me batty back in the day. Can you believe that TSR went over 4 years without having a hardback monster book for their flagship game? Second, I'd take much of what is explicitly labeled optional in the PHB and chuck it. Probably everything except some of the sub-classes. Third, I'd do the exact opposite with the DMG, and make liberal use of a lot of the optional character class and kit advice. Fourth, I'd limit myself to an absolute maximum of three non-core books as references. Say, the Ravenloft and Undermountain box sets and Complete Necromancer's Guide, for example. Or the Spelljammer box, the Mighty Fortresses sourcebook, and the Return to the Tomb of Horrors. Fifth, other than possibly what's in the three non-core references I've chosen, I wouldn't use any TSR-made adventures at all. Homebrew the rest. That's what I'd do. [/QUOTE]
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Thinking of returning to AD&D 2nd ed... Advice needed.
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