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Thinking of returning to AD&D 2nd ed... Advice needed.
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<blockquote data-quote="Cyric" data-source="post: 5404985" data-attributes="member: 8879"><p>Absolutly! I would even say that many of the Splat books are quite good. Most kits from the Complete Handbooks are real good roleplaying helps and only a few (mostly from the later books - starting with the bards handbook if I remember correctly) are broken ruleswise or overpowered. </p><p></p><p>Coming up with NSCs and monsters is a joke in AD&D 2nd compared to 3rd or 4th ed. Only thing you have to learn a bit is spells and even these are much shorter and easier to remember then in the later editions.</p><p></p><p>The Forgotten Realms Complete handbooks and the Faiths & Avatars give great background informations for charakters and nscs. </p><p></p><p>You got plenty of settings and options to choose from and with totally differenty game styles.</p><p></p><p></p><p></p><p>I have to agree here. The sub attributes are 100% power gaming. You have to houserule here to get some fun out of it. The class and race building is fun but it opens up the door to power gaming alot. The skill system works better but it's still far from perfect. The traits and disadvanteges are a good start but if you have the chance (and the time) try to use the Hackmaster tables instead - much better and more dertailed.</p><p></p><p>Would be great if you can give us some update how it works out for you!</p><p></p><p>Greeetings</p><p>cy</p></blockquote><p></p>
[QUOTE="Cyric, post: 5404985, member: 8879"] Absolutly! I would even say that many of the Splat books are quite good. Most kits from the Complete Handbooks are real good roleplaying helps and only a few (mostly from the later books - starting with the bards handbook if I remember correctly) are broken ruleswise or overpowered. Coming up with NSCs and monsters is a joke in AD&D 2nd compared to 3rd or 4th ed. Only thing you have to learn a bit is spells and even these are much shorter and easier to remember then in the later editions. The Forgotten Realms Complete handbooks and the Faiths & Avatars give great background informations for charakters and nscs. You got plenty of settings and options to choose from and with totally differenty game styles. I have to agree here. The sub attributes are 100% power gaming. You have to houserule here to get some fun out of it. The class and race building is fun but it opens up the door to power gaming alot. The skill system works better but it's still far from perfect. The traits and disadvanteges are a good start but if you have the chance (and the time) try to use the Hackmaster tables instead - much better and more dertailed. Would be great if you can give us some update how it works out for you! Greeetings cy [/QUOTE]
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Thinking of returning to AD&D 2nd ed... Advice needed.
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