RangerWickett
Legend
Pas D'Arms
The Chapel of the Aquiline Cross belonged to an order of knights devoted to protecting the Aquiline Heart, a relic able to grant immortality. The order was destroyed over a century and a half ago by the wrath of a widow. Now a curse lays across this once-holy site, and the party must brave its dangers to find the truth about the Aquiline Heart before others can gain its terrible power. An adventure for characters level 10 through 12.
The party will enter this adventure thinking it's a bit of a sidetrek. They've had to cross a mountain range on foot, and are looking forward to finding shelter and comfort, but instead they come across a group of less-experienced adventurers who have a quest of their own. The two groups have the same general path ahead of them, and there are supposed to be lots of vicious spirits and demons haunting a woodland that's in their path, so hopefully they'll agree to travel together. This is an attempt at working a faux-dungeon crawl into my mostly above-ground, teleport-happy campaign. The PCs are currently without a mage who can cast teleport, and are hundreds of miles from civilization, so I figure this is as good a time as any.
The Chapel was mostly destroyed a long time ago. One of the knights was killed by his fellows because he was in love with a demon summoner, and they believed he was enscorcelled. In revenge, his widow summoned a demon to destroy the order, and the demon left the place cursed. In their heyday, the order's knights would normally defend the local law, assist in military affairs, and fight supernatural dangers.
But their underlying mandate was to protect the location of the Aquiline Heart. Legend says that anyone who eats the Heart or tastes its blood becomes immortal. In history, only one person has found the Heart, the wiseman Jeju, who founded the Order, and guided it for three hundred years. Those who study the Heart say that the personal journal of Jeju is kept in the Order's vault, defended by traps, magic, and faith, and that in its pages is a map to the Aquiline Heart, and clues to how to avoid the dangers around it. Thankfully, even after the Order was destroyed, none were able to penetrate deep enough into the chapel to find the journal, because of the curse.
The chapel is located in a wild, overgrown forest that stretches along the Valnek River. North of the river is wilderness, with ruins of fallen cities dotting the countryside, providing havens for savages and monsters. The group will have to cross the Valnek River at some point to get back to civilization, and local legend says that the only save way is along the Road of Roses. The Road passes the ruined fort city of Brockade Risa, and crosses two bridges over the winding path of the Valnek River. Between these two bridges is the now abandoned Chapel of the Aquiline Cross. No roses grow within.
Before the group reaches the first bridge, they come across an old inn that actually has smoke coming out of a chimney. It's the first safe haven they've seen in weeks, and its surrounded by rose gardens, so it should be free from the demons rumored in the woods. Inside they find only one man, named Mr. Pratt, though he claims his daughter should be back soon; she tends to the flowers. He offers them a free night's stay if they'll do a few chores, and over dinner he'll tell them a ghost story about the uneasy spirit of Sir Gerrick, a knight of the Aquiline Cross who defends the chapel and jousts with any who come.
The Chapel of the Aquiline Cross belonged to an order of knights devoted to protecting the Aquiline Heart, a relic able to grant immortality. The order was destroyed over a century and a half ago by the wrath of a widow. Now a curse lays across this once-holy site, and the party must brave its dangers to find the truth about the Aquiline Heart before others can gain its terrible power. An adventure for characters level 10 through 12.
The party will enter this adventure thinking it's a bit of a sidetrek. They've had to cross a mountain range on foot, and are looking forward to finding shelter and comfort, but instead they come across a group of less-experienced adventurers who have a quest of their own. The two groups have the same general path ahead of them, and there are supposed to be lots of vicious spirits and demons haunting a woodland that's in their path, so hopefully they'll agree to travel together. This is an attempt at working a faux-dungeon crawl into my mostly above-ground, teleport-happy campaign. The PCs are currently without a mage who can cast teleport, and are hundreds of miles from civilization, so I figure this is as good a time as any.
The Chapel was mostly destroyed a long time ago. One of the knights was killed by his fellows because he was in love with a demon summoner, and they believed he was enscorcelled. In revenge, his widow summoned a demon to destroy the order, and the demon left the place cursed. In their heyday, the order's knights would normally defend the local law, assist in military affairs, and fight supernatural dangers.
But their underlying mandate was to protect the location of the Aquiline Heart. Legend says that anyone who eats the Heart or tastes its blood becomes immortal. In history, only one person has found the Heart, the wiseman Jeju, who founded the Order, and guided it for three hundred years. Those who study the Heart say that the personal journal of Jeju is kept in the Order's vault, defended by traps, magic, and faith, and that in its pages is a map to the Aquiline Heart, and clues to how to avoid the dangers around it. Thankfully, even after the Order was destroyed, none were able to penetrate deep enough into the chapel to find the journal, because of the curse.
The chapel is located in a wild, overgrown forest that stretches along the Valnek River. North of the river is wilderness, with ruins of fallen cities dotting the countryside, providing havens for savages and monsters. The group will have to cross the Valnek River at some point to get back to civilization, and local legend says that the only save way is along the Road of Roses. The Road passes the ruined fort city of Brockade Risa, and crosses two bridges over the winding path of the Valnek River. Between these two bridges is the now abandoned Chapel of the Aquiline Cross. No roses grow within.
Before the group reaches the first bridge, they come across an old inn that actually has smoke coming out of a chimney. It's the first safe haven they've seen in weeks, and its surrounded by rose gardens, so it should be free from the demons rumored in the woods. Inside they find only one man, named Mr. Pratt, though he claims his daughter should be back soon; she tends to the flowers. He offers them a free night's stay if they'll do a few chores, and over dinner he'll tell them a ghost story about the uneasy spirit of Sir Gerrick, a knight of the Aquiline Cross who defends the chapel and jousts with any who come.
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