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<blockquote data-quote="Bendris Noulg" data-source="post: 644896" data-attributes="member: 6398"><p>But changing things is actually expected; There's a reason why Rule 0 is Rule <strong>0</strong> instead of 1, 5 or 20, since it's basis is a fundamental fact of D&D. In addition, the DMG actively promotes such changes, particularly in the commentary regarding metagame thinking and foiling it. Yes, savage cannible Halflings have been done in Dark Sun, and I, infact, use the first version designed by Athas.org. I <em>also</em> have a nation of Halflings that are based on Finnish culture and myth, and yet another that are Arabic in flavor.</p><p></p><p>Mixing it up adds flavor to a game; And I dare say, if I have a choice between being a Player in a game where things are as bland as the books present or in a game where things are changed and the only thing I can truly expect is the unexpected, I'll take the later any day.</p><p></p><p>On the other hand, I do agree that simply reversing something isn't entirely the most imaginative way of going about it. But I don't find the idea of savage Mind Flayers to be that. Making them stupid, brutish and instinctive would be going the opposite road, most definately. But a highly evolved, sophisticated neolithic culture based on psionics sounds more like a twist than a 180.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 644896, member: 6398"] But changing things is actually expected; There's a reason why Rule 0 is Rule [b]0[/b] instead of 1, 5 or 20, since it's basis is a fundamental fact of D&D. In addition, the DMG actively promotes such changes, particularly in the commentary regarding metagame thinking and foiling it. Yes, savage cannible Halflings have been done in Dark Sun, and I, infact, use the first version designed by Athas.org. I [i]also[/i] have a nation of Halflings that are based on Finnish culture and myth, and yet another that are Arabic in flavor. Mixing it up adds flavor to a game; And I dare say, if I have a choice between being a Player in a game where things are as bland as the books present or in a game where things are changed and the only thing I can truly expect is the unexpected, I'll take the later any day. On the other hand, I do agree that simply reversing something isn't entirely the most imaginative way of going about it. But I don't find the idea of savage Mind Flayers to be that. Making them stupid, brutish and instinctive would be going the opposite road, most definately. But a highly evolved, sophisticated neolithic culture based on psionics sounds more like a twist than a 180. :) [/QUOTE]
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