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<blockquote data-quote="Mouseferatu" data-source="post: 645135" data-attributes="member: 1288"><p>Well, I'd agree that just turning something on its head is not usually the best way to go. But I don't think many (or any) of us were talking about direct reversals. The goal, when modifying (and I also agree that not <em>everything</em> should be modified) should be <em>different</em>, not <em>opposite</em>.</p><p></p><p>For instance--and forgive me for speaking in generalities, but I'm not able to go into details--what I've got planned for the Scarred Lands flayers is most certainly <em>not</em> an "opposite." They're still nasty as all hell--maybe even nastier than normal--and they're still quite intelligent and powerful. They're just not quite any flayers you've seen before. (Or at least none that <em>I've</em> seen before, anyway.)</p><p></p><p>A world where the flayers are all happy go-lucky sprites who dance across the hills, pick flowers, kiss children, and use their mental powers for truth, justice, and rescuing kittens from trees--that would qualify as the "opposite isn't better" argument, IMHO. (Though heck, maybe someone could make it work... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) But making them dengerate and savage, that, to me, qualifies as <em>different</em>, not backwards. And while, as I said, I wouldn't normally want my flayers to be that way, I think it's a perfectly valid and interesting idea, and I'm axious to hear more about how he develops them.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 645135, member: 1288"] Well, I'd agree that just turning something on its head is not usually the best way to go. But I don't think many (or any) of us were talking about direct reversals. The goal, when modifying (and I also agree that not [i]everything[/i] should be modified) should be [i]different[/i], not [i]opposite[/i]. For instance--and forgive me for speaking in generalities, but I'm not able to go into details--what I've got planned for the Scarred Lands flayers is most certainly [i]not[/i] an "opposite." They're still nasty as all hell--maybe even nastier than normal--and they're still quite intelligent and powerful. They're just not quite any flayers you've seen before. (Or at least none that [i]I've[/i] seen before, anyway.) A world where the flayers are all happy go-lucky sprites who dance across the hills, pick flowers, kiss children, and use their mental powers for truth, justice, and rescuing kittens from trees--that would qualify as the "opposite isn't better" argument, IMHO. (Though heck, maybe someone could make it work... ;)) But making them dengerate and savage, that, to me, qualifies as [i]different[/i], not backwards. And while, as I said, I wouldn't normally want my flayers to be that way, I think it's a perfectly valid and interesting idea, and I'm axious to hear more about how he develops them. [/QUOTE]
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