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Thinking outside the generic campaign
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<blockquote data-quote="Jeph" data-source="post: 413114" data-attributes="member: 6738"><p>My campaign is so non-archetypical, you'd almost not believe you were playing DnD. This is manily because you wouldn't be: you'd be playiong d20. It uses a classless system, for the characters and monsters and NPCs, so I've had to make up all the enemies from scratch, but it's been fun. Actually, even with the classless system, many of the animals and vermin from the MM port right over.</p><p></p><p>The campaign started in a city called No Hope. Btw, this is in a future, no-magic universe. PCs got in trouble with some mercenary cops, and escaped through a portal. found themselves in a medieval world with a spellcaster 4 levels higher than them. He's worked with them some, against them some, behind the scenes some. Shady sort o' dude.</p><p></p><p>I think the <em>real</em> thing that makes the campaign unique is the really, really huge guns that the PCs stole from some of the cops just before they hopped the escape train. See, there are only 2 of the Burst Cannons, but 3 PCs . . . when the troll attacked, they'd each fire a shot off and then use their move action to toss around the gun. It was pretty funny, actually . . .</p><p></p><p>But I digress. Basically, it's not your standard setting.</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 413114, member: 6738"] My campaign is so non-archetypical, you'd almost not believe you were playing DnD. This is manily because you wouldn't be: you'd be playiong d20. It uses a classless system, for the characters and monsters and NPCs, so I've had to make up all the enemies from scratch, but it's been fun. Actually, even with the classless system, many of the animals and vermin from the MM port right over. The campaign started in a city called No Hope. Btw, this is in a future, no-magic universe. PCs got in trouble with some mercenary cops, and escaped through a portal. found themselves in a medieval world with a spellcaster 4 levels higher than them. He's worked with them some, against them some, behind the scenes some. Shady sort o' dude. I think the [i]real[/i] thing that makes the campaign unique is the really, really huge guns that the PCs stole from some of the cops just before they hopped the escape train. See, there are only 2 of the Burst Cannons, but 3 PCs . . . when the troll attacked, they'd each fire a shot off and then use their move action to toss around the gun. It was pretty funny, actually . . . But I digress. Basically, it's not your standard setting. -Jeph [/QUOTE]
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