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Thinking outside the generic campaign
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<blockquote data-quote="Snoweel" data-source="post: 414075" data-attributes="member: 4453"><p>I've tried to go outside the box IMC:</p><p></p><p>NO Dwarves, Elves, Gnomes or Halflings.</p><p></p><p>I've eliminated virtually every class as written, except for fighter, rogue (some tweaks to special abilities), commoner, expert and warrior. Then I mix and modify these to create virtually unlimited core classes, eg. ranger, tribesman, swashbuckler (groan - what else can one call it?).</p><p></p><p>Spellcasters are all either priests (who get their spells from the non-sentient Old Gods, and use CHA), shamans (get their spells from Spirits and use WIS) or wizards (get their spells from Dead Gods and use INT). Apart from Wizardry, all magic is spontaneous casting. NB. Spirits actually get their magic from the Dead Gods too, but this isn't common knowledge IMC.</p><p></p><p>Prestige classes are VERY RARE and only go for 5 levels. In-game events are the major factor in whether or not a PC can enter a PrC.</p><p></p><p>Magic Items are much rarer than in Greyhawk or FR.</p><p></p><p>Of course, my campaign makes the ECL/CR system more broken than it already is, so I've had to basically rewrite the Monster Manual.</p><p></p><p>The Hit Dice system now works on minimum hit dice for size (so Gnolls are 1HD creatures, for instance, as are Ilithids), with advancement by character class for all humanoids.</p><p></p><p>Sentient undead don't yet exist in my campaign world, but they will after certain events transpire.</p><p></p><p>D&D Dragons don't exist, instead they are EEEeeevil Spirits that cultists call into the world by performing rituals on a host female creature (the bigger the better, ie: horse, crocodile, elephant) that eventually gives birth (a painful, bloody death) to a Half-Dragon. Heavily modified, of course.</p></blockquote><p></p>
[QUOTE="Snoweel, post: 414075, member: 4453"] I've tried to go outside the box IMC: NO Dwarves, Elves, Gnomes or Halflings. I've eliminated virtually every class as written, except for fighter, rogue (some tweaks to special abilities), commoner, expert and warrior. Then I mix and modify these to create virtually unlimited core classes, eg. ranger, tribesman, swashbuckler (groan - what else can one call it?). Spellcasters are all either priests (who get their spells from the non-sentient Old Gods, and use CHA), shamans (get their spells from Spirits and use WIS) or wizards (get their spells from Dead Gods and use INT). Apart from Wizardry, all magic is spontaneous casting. NB. Spirits actually get their magic from the Dead Gods too, but this isn't common knowledge IMC. Prestige classes are VERY RARE and only go for 5 levels. In-game events are the major factor in whether or not a PC can enter a PrC. Magic Items are much rarer than in Greyhawk or FR. Of course, my campaign makes the ECL/CR system more broken than it already is, so I've had to basically rewrite the Monster Manual. The Hit Dice system now works on minimum hit dice for size (so Gnolls are 1HD creatures, for instance, as are Ilithids), with advancement by character class for all humanoids. Sentient undead don't yet exist in my campaign world, but they will after certain events transpire. D&D Dragons don't exist, instead they are EEEeeevil Spirits that cultists call into the world by performing rituals on a host female creature (the bigger the better, ie: horse, crocodile, elephant) that eventually gives birth (a painful, bloody death) to a Half-Dragon. Heavily modified, of course. [/QUOTE]
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