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Thinking up Signs of the Apocalypse in my Campaign
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<blockquote data-quote="Dragonwriter" data-source="post: 5876327" data-attributes="member: 54988"><p>As mentioned above, looking at the Book of Revelations is probably a good idea.</p><p></p><p>You might also look at some of the prophecies regarding Ragnarok (yes, I know there's debate about Christianity inspiring Ragnarok, and I'm not going to delve into that, as plenty signs of Ragnarok are different enough).</p><p></p><ul> <li data-xf-list-type="ul">Winter, winter, winter, winter. Winter is the Season of Death already. So make it Extreme Winter. Blizzards on a weekly basis, snow enough to bury horses, people freezing to death because they were trapped in their own little cottages. Ragnarok had 4 different winters before the actual Final Battle happened (if memory serves), so you could use one or two of them for inspiration. Fimbulwinter (The Winter of Wolves) could unleash hordes of snarling, ravenous Dire Wolves with Half-Fiend or Brood (Elder Evils, Father Llymic) templates.</li> <li data-xf-list-type="ul">Terrible creatures rising from ancient slumber. The Tarrasque itself could be a mere <em>sign</em> of <em>Worse Things To Come</em>! (In Norse mythology, Fenrir and Jormungandr both would break free/wake up and slay gods.)</li> <li data-xf-list-type="ul">The Horsemen of Revelation are a classic symbol. You might consider tweaking them... Death, War, Hatred, and Agony/Pain, for instance.</li> <li data-xf-list-type="ul">Undead rising in mass numbers is another classic. For powerful or exceptionally evil people, they rise as something way stronger than the usual skeletons and zombies.</li> <li data-xf-list-type="ul">Plagues of rats, locusts and worse, plus the diseases they all carry, spread like wildfire through the entire world.</li> <li data-xf-list-type="ul">Natural disasters shake the world to its very core. Volcanoes suddenly appearing (or even forming), geysers in the middle of a desert city, earthquakes and tsunamis hitting everywhere, the forests of the world burning to ashes.</li> <li data-xf-list-type="ul">Gates to the various pits of Hell and the Abyss open up at random, spewing fiends into the midst of the unsuspecting and unprepared population. (And perhaps to combat this, celestials come to the Material Plane in force... and some may not care about crossfire or even truly believe the best way to save the people is to end their suffering, if you want a Good isn't always so Good approach. Or even have the celestials afflicted with madness, like the populace.)</li> <li data-xf-list-type="ul">Magic becomes fickle, both to arcanists and priests. Spells can randomly explode in your face, work as normal, or make viciously-thorned roses grow out of the target's ears.</li> </ul><p></p><p>There are some things that come to mind... You might also consider looking into other games that deal with the End Times, if you don't mind spending a little bit. </p><p>Dread and Spite (the Books of Pandemonium) are oozing flavor. Armageddon: The End Times is also really interesting, as it has Demons and Angels teaming up to fight something even worse.</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5876327, member: 54988"] As mentioned above, looking at the Book of Revelations is probably a good idea. You might also look at some of the prophecies regarding Ragnarok (yes, I know there's debate about Christianity inspiring Ragnarok, and I'm not going to delve into that, as plenty signs of Ragnarok are different enough). [list] [*]Winter, winter, winter, winter. Winter is the Season of Death already. So make it Extreme Winter. Blizzards on a weekly basis, snow enough to bury horses, people freezing to death because they were trapped in their own little cottages. Ragnarok had 4 different winters before the actual Final Battle happened (if memory serves), so you could use one or two of them for inspiration. Fimbulwinter (The Winter of Wolves) could unleash hordes of snarling, ravenous Dire Wolves with Half-Fiend or Brood (Elder Evils, Father Llymic) templates. [*]Terrible creatures rising from ancient slumber. The Tarrasque itself could be a mere [i]sign[/i] of [i]Worse Things To Come[/i]! (In Norse mythology, Fenrir and Jormungandr both would break free/wake up and slay gods.) [*]The Horsemen of Revelation are a classic symbol. You might consider tweaking them... Death, War, Hatred, and Agony/Pain, for instance. [*]Undead rising in mass numbers is another classic. For powerful or exceptionally evil people, they rise as something way stronger than the usual skeletons and zombies. [*]Plagues of rats, locusts and worse, plus the diseases they all carry, spread like wildfire through the entire world. [*]Natural disasters shake the world to its very core. Volcanoes suddenly appearing (or even forming), geysers in the middle of a desert city, earthquakes and tsunamis hitting everywhere, the forests of the world burning to ashes. [*]Gates to the various pits of Hell and the Abyss open up at random, spewing fiends into the midst of the unsuspecting and unprepared population. (And perhaps to combat this, celestials come to the Material Plane in force... and some may not care about crossfire or even truly believe the best way to save the people is to end their suffering, if you want a Good isn't always so Good approach. Or even have the celestials afflicted with madness, like the populace.) [*]Magic becomes fickle, both to arcanists and priests. Spells can randomly explode in your face, work as normal, or make viciously-thorned roses grow out of the target's ears. [/list] There are some things that come to mind... You might also consider looking into other games that deal with the End Times, if you don't mind spending a little bit. Dread and Spite (the Books of Pandemonium) are oozing flavor. Armageddon: The End Times is also really interesting, as it has Demons and Angels teaming up to fight something even worse. [/QUOTE]
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