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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Belen" data-source="post: 1846153" data-attributes="member: 1405"><p>My solution would be a unified mechanic covering advanced combat. A single roll and opposed roll. You can even keep the AoO in there, but the AoO does not cause the action to fail. Then you eleminate the feats that break this rule such as Improved Grapple etc. This allows for option and simplicity. A bull rush is the same as a grapple is the same as an overrun is the same as action x. Every player and GM knows that simple mechanic.</p><p></p><p>A feat should be more like a modular class ability. It should always work, not just when a condition is right. For instance, point blank shot? Why not just have a feat that allows +1 to hit/damage with range weapons regardless of the 30 feet? One way, you count squares and need to remember a mod. The other way, you add it to your BaB regardless and it is always there.</p></blockquote><p></p>
[QUOTE="Belen, post: 1846153, member: 1405"] My solution would be a unified mechanic covering advanced combat. A single roll and opposed roll. You can even keep the AoO in there, but the AoO does not cause the action to fail. Then you eleminate the feats that break this rule such as Improved Grapple etc. This allows for option and simplicity. A bull rush is the same as a grapple is the same as an overrun is the same as action x. Every player and GM knows that simple mechanic. A feat should be more like a modular class ability. It should always work, not just when a condition is right. For instance, point blank shot? Why not just have a feat that allows +1 to hit/damage with range weapons regardless of the 30 feet? One way, you count squares and need to remember a mod. The other way, you add it to your BaB regardless and it is always there. [/QUOTE]
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