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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Akrasia" data-source="post: 1846206" data-attributes="member: 23012"><p>Mainly the combat system (and I played MERP back in the day). Granted, this problem improves somewhat over time, as we all become more familiar with the rules. But these gains are unfortunately undermined by the additional options that higher-level PCs have (and their higher-level NPC opponents), which often take time to resolve, require rules consultation, etc. Also, many combats are impossible for us to resolve without battlemats and figures, and setting those up invariably suck up time.</p><p></p><p>More generally, keeping track of 5+ NPCs (with different class abilities, feats, spells, magic abilities) can be quite taxing for myself <em>qua</em> DM. Often the game slows down because I need to check something, determine the effects of different spells 'behind the screen' and so forth. (The same goes for some of the players, but they are generally much more familiar with their one PC than I am with the cast of many NPCs in any given adventure.)</p><p></p><p>That DM'ing 3.x D&D is time consuming in terms of <em>preparation work </em> goes without saying. And frankly, this really is my <em>main</em> irritation with 3.x D&D. I just hate most of the prep work I have to do for the game. </p><p></p><p>I would rather spend my DM 'prep time' designing new towns, interesting plots, distinctive NPCs (in terms of backstory and personality, not stats), new cults or guilds, and so forth. In contrast, generating NPCs and, to a lesser extent, monsters -- and then writing up their statblocks, etc. -- bores me to death. As does checking the rules in case I want to put the PCs in a very unusual situation in an adventure.</p><p></p><p>Other DMs enjoy this aspect of prepping for 3.x (including one in my group). I am happy to be a <em>player</em> in their campaigns -- especially if they can keep the game moving at a brisk pace.</p><p></p><p>But as a DM, prepping for 3.x D&D (and, to a lesser extent, running the sessions) just isn't as fun as it should be. I like my campaign, but I know that other systems play to my strengths as a GM far more than 3.x, and so that is where I am going.</p><p></p><p>Some of my players were upset when I announced that I just could not keep DM'ing 3.x D&D, as they are really enjoying our campaign. But I just can't keep doing it. If that makes me selfish, so be it.</p><p> :\</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1846206, member: 23012"] Mainly the combat system (and I played MERP back in the day). Granted, this problem improves somewhat over time, as we all become more familiar with the rules. But these gains are unfortunately undermined by the additional options that higher-level PCs have (and their higher-level NPC opponents), which often take time to resolve, require rules consultation, etc. Also, many combats are impossible for us to resolve without battlemats and figures, and setting those up invariably suck up time. More generally, keeping track of 5+ NPCs (with different class abilities, feats, spells, magic abilities) can be quite taxing for myself [I]qua[/I] DM. Often the game slows down because I need to check something, determine the effects of different spells 'behind the screen' and so forth. (The same goes for some of the players, but they are generally much more familiar with their one PC than I am with the cast of many NPCs in any given adventure.) That DM'ing 3.x D&D is time consuming in terms of [I]preparation work [/I] goes without saying. And frankly, this really is my [I]main[/I] irritation with 3.x D&D. I just hate most of the prep work I have to do for the game. I would rather spend my DM 'prep time' designing new towns, interesting plots, distinctive NPCs (in terms of backstory and personality, not stats), new cults or guilds, and so forth. In contrast, generating NPCs and, to a lesser extent, monsters -- and then writing up their statblocks, etc. -- bores me to death. As does checking the rules in case I want to put the PCs in a very unusual situation in an adventure. Other DMs enjoy this aspect of prepping for 3.x (including one in my group). I am happy to be a [I]player[/I] in their campaigns -- especially if they can keep the game moving at a brisk pace. But as a DM, prepping for 3.x D&D (and, to a lesser extent, running the sessions) just isn't as fun as it should be. I like my campaign, but I know that other systems play to my strengths as a GM far more than 3.x, and so that is where I am going. Some of my players were upset when I announced that I just could not keep DM'ing 3.x D&D, as they are really enjoying our campaign. But I just can't keep doing it. If that makes me selfish, so be it. :\ [/QUOTE]
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