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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Henry" data-source="post: 1846285" data-attributes="member: 158"><p>I think I see: Indeed, if running the NPC's like the PC's do, then yep, things are going to be quite nasty to plan.</p><p></p><p>The stripped-down way I run NPC's and monsters, which is quite contrary to the way that WotC modules present it, is totally contrary to statting them out fully. At the least, I know gender, race, class, level, and personality for my NPC's; at most, I know their ACs (touch, flat-foot, and regular), attack, dmg, a save number (just a number I add to all saves), and hit points. If they are a spellcaster, I know what level, and I'll have the spell names written out, and I'll look them up if I can't remember something. If they have buffing spells, I write down the effects, rather than the actual bonuses. It doesn't matter if something gives +4 str, as long as I know it's +2 to hit and dmg, and lasts until someone casts dispel magic on them, that sort of thing.</p><p></p><p>Now, If I have time, I'll break out the computer programs, the PCGen, etc. and stat them out fully - mostly if I want to throw a little trick their way, like a buffed up gargantuan scorpion, or a druid who has prepared for an assault. It's especially fun when I'm in a character-generating frame of mind, which I'll get if I have time to kill. But 90% of opponents my players face have just enough bailing wire to fight and die, and nothing else.</p><p></p><p>I am glad to see you found a good replacement with C&C, however, and I hope you have continued to keep your players' interest in it. It certainly sounds to be a good alternative to 3E.</p></blockquote><p></p>
[QUOTE="Henry, post: 1846285, member: 158"] I think I see: Indeed, if running the NPC's like the PC's do, then yep, things are going to be quite nasty to plan. The stripped-down way I run NPC's and monsters, which is quite contrary to the way that WotC modules present it, is totally contrary to statting them out fully. At the least, I know gender, race, class, level, and personality for my NPC's; at most, I know their ACs (touch, flat-foot, and regular), attack, dmg, a save number (just a number I add to all saves), and hit points. If they are a spellcaster, I know what level, and I'll have the spell names written out, and I'll look them up if I can't remember something. If they have buffing spells, I write down the effects, rather than the actual bonuses. It doesn't matter if something gives +4 str, as long as I know it's +2 to hit and dmg, and lasts until someone casts dispel magic on them, that sort of thing. Now, If I have time, I'll break out the computer programs, the PCGen, etc. and stat them out fully - mostly if I want to throw a little trick their way, like a buffed up gargantuan scorpion, or a druid who has prepared for an assault. It's especially fun when I'm in a character-generating frame of mind, which I'll get if I have time to kill. But 90% of opponents my players face have just enough bailing wire to fight and die, and nothing else. I am glad to see you found a good replacement with C&C, however, and I hope you have continued to keep your players' interest in it. It certainly sounds to be a good alternative to 3E. [/QUOTE]
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