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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Akrasia" data-source="post: 1846410" data-attributes="member: 23012"><p>I agree with this up to a point. It is certainly true that, as a player, 3e is not too bad in terms of complexity. It really is just a matter of preference. (I quite like playing in 3E.)</p><p></p><p>However, while it is to some extent a matter of preference from the DM's perspective as well, it really does take a lot of time for most DMs to prep for 3.x games. (At least most DMs I know -- and I've noticed this complaint on various boards as well.)</p><p></p><p>Not having enough time to do what is necessary in order to make a 3.x game run smoothly is a real problem for many DMs of 'advanced age'. </p><p></p><p>E.g. even if I really liked all the 'crunch' in 3.x, I cannot imagine having enough time to do the necessary prep for a campaign above, say, level 11 or so. This is a brute fact: job takes up x number of hours, relationship takes up y number of hours, family z, and so forth. Only so many hours are avaiable for this hobby.</p><p></p><p>Is this an '<em>objective</em>' problem with 3.x D&D? It is insofar as many mature DMs simply do not have enough time to prep adequately for their sessions. Granted, there are 'short cuts' -- e.g. prepacked modules, and so forth. But for some DMs (myself included) campaign design is 50 percent of the fun.</p><p></p><p>IME it is a real challenge to find decent DMs in my age group (30+) for 3E. And this is probably the main reason why I'm switching to a 'rules lite' system (viz. shorter prep times).</p><p></p><p>Whether this is a problem for "3E culture" in general -- I have no idea! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1846410, member: 23012"] I agree with this up to a point. It is certainly true that, as a player, 3e is not too bad in terms of complexity. It really is just a matter of preference. (I quite like playing in 3E.) However, while it is to some extent a matter of preference from the DM's perspective as well, it really does take a lot of time for most DMs to prep for 3.x games. (At least most DMs I know -- and I've noticed this complaint on various boards as well.) Not having enough time to do what is necessary in order to make a 3.x game run smoothly is a real problem for many DMs of 'advanced age'. E.g. even if I really liked all the 'crunch' in 3.x, I cannot imagine having enough time to do the necessary prep for a campaign above, say, level 11 or so. This is a brute fact: job takes up x number of hours, relationship takes up y number of hours, family z, and so forth. Only so many hours are avaiable for this hobby. Is this an '[I]objective[/I]' problem with 3.x D&D? It is insofar as many mature DMs simply do not have enough time to prep adequately for their sessions. Granted, there are 'short cuts' -- e.g. prepacked modules, and so forth. But for some DMs (myself included) campaign design is 50 percent of the fun. IME it is a real challenge to find decent DMs in my age group (30+) for 3E. And this is probably the main reason why I'm switching to a 'rules lite' system (viz. shorter prep times). Whether this is a problem for "3E culture" in general -- I have no idea! :) [/QUOTE]
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