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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Desdichado" data-source="post: 1846529" data-attributes="member: 2205"><p>I don't know if anyone's boasting anything quite like that, but I don't see how that's really a problem either. In our group, the youngest player is, I think 29, and the oldest is about 35. We're all married and have a few kids; I have four. I'm running a game that is a chimera of so many d20 products that it's difficult to keep straight exactly what rules I am using half the time. We've also got an RPGA legit Greyhawk game, an Eberron game, an on-again off-again d20 Call of Cthulhu game and talk of other options in the future as well with just this one group. We're all full-time working professionals and homeowners in addition to our other responsibilities, and at least some of us spend a lot of volunteer time on church, homeowner's associations, etc., as well as plenty of other hobbies and drains on our time.</p><p></p><p>I think the complaints about the complexity leading to prep time are greatly exaggerated relative to d20. I don't spend more than an hour or two per session of prep time normally, and most of that is relative to plots, locations and other "cool stuff" rather than on complex NPC builds or anything like that. Most of that is easy to wing, which is the joy of the "unified mechanic" approach d20 takes. Granted, I spent many hours prior to my campaign starting, putting together campaign guides for all the house rules and the like, but that was a one-time task, not an ongoing one.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1846529, member: 2205"] I don't know if anyone's boasting anything quite like that, but I don't see how that's really a problem either. In our group, the youngest player is, I think 29, and the oldest is about 35. We're all married and have a few kids; I have four. I'm running a game that is a chimera of so many d20 products that it's difficult to keep straight exactly what rules I am using half the time. We've also got an RPGA legit Greyhawk game, an Eberron game, an on-again off-again d20 Call of Cthulhu game and talk of other options in the future as well with just this one group. We're all full-time working professionals and homeowners in addition to our other responsibilities, and at least some of us spend a lot of volunteer time on church, homeowner's associations, etc., as well as plenty of other hobbies and drains on our time. I think the complaints about the complexity leading to prep time are greatly exaggerated relative to d20. I don't spend more than an hour or two per session of prep time normally, and most of that is relative to plots, locations and other "cool stuff" rather than on complex NPC builds or anything like that. Most of that is easy to wing, which is the joy of the "unified mechanic" approach d20 takes. Granted, I spent many hours prior to my campaign starting, putting together campaign guides for all the house rules and the like, but that was a one-time task, not an ongoing one. [/QUOTE]
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