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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="barsoomcore" data-source="post: 1846660" data-attributes="member: 812"><p>I run two very different campaigns.</p><p></p><p>My Barsoom game, we use the battlemat, and a couple of the players are very familiar with the rules, and combats take a pretty long time, but it's a blast. The characters are 12th level now, and I have fun statting up their opponents for them. I like creating characters, so that's fun for me.</p><p></p><p>My Kung-Fu Angels game features four completely inexperienced players, and we never use the battlemat, and I pretty much make stuff up on the fly. It's an absolute hoot, more like a game of Feng Shui than D&D, and it's just as much fun for me as Barsoom.</p><p></p><p>I dunno. I find that while 3E has plenty of options, the system is consistent enough that my on-the-fly rulings are almost always very very similar to whatever the actual rule is. I find that as long as I have a few basic stats for an NPC, I can run a combat, but if I spend the time to really tweak them and detail them, I come up with all sorts of cruel and unpleasant tricks to play on my PCs.</p><p></p><p>I have trouble sympathising with those who complain about the large numbers of feats or PrC's, though -- if you don't like 'em, don't use 'em. Sheesh. It's your campaign... it's your campaign... it's your campaign...</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1846660, member: 812"] I run two very different campaigns. My Barsoom game, we use the battlemat, and a couple of the players are very familiar with the rules, and combats take a pretty long time, but it's a blast. The characters are 12th level now, and I have fun statting up their opponents for them. I like creating characters, so that's fun for me. My Kung-Fu Angels game features four completely inexperienced players, and we never use the battlemat, and I pretty much make stuff up on the fly. It's an absolute hoot, more like a game of Feng Shui than D&D, and it's just as much fun for me as Barsoom. I dunno. I find that while 3E has plenty of options, the system is consistent enough that my on-the-fly rulings are almost always very very similar to whatever the actual rule is. I find that as long as I have a few basic stats for an NPC, I can run a combat, but if I spend the time to really tweak them and detail them, I come up with all sorts of cruel and unpleasant tricks to play on my PCs. I have trouble sympathising with those who complain about the large numbers of feats or PrC's, though -- if you don't like 'em, don't use 'em. Sheesh. It's your campaign... it's your campaign... it's your campaign... [/QUOTE]
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