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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="barsoomcore" data-source="post: 1846922" data-attributes="member: 812"><p>I guess I don't get how doing something that annoys people who don't enjoy playing the same game I do is a problem.</p><p></p><p>If you don't like my DMing style, you shouldn't play in my game because neither of us will have lots of fun. Likewise if I don't like your playing style, I shouldn't be surprised if having you in my game is no fun for anybody.</p><p></p><p>What's with this, "The group has to agree," business? If you don't enjoy playing together, then why on earth do you play together? Play with people who want to play more or less how you want to play.</p><p></p><p>It's not a question of being hard-nosed or tough or anything like that. It's a question of wanting to have fun.</p><p></p><p>If you're not having fun, you're doing it wrong. I don't have fun when I have to review and evaluate a million PrCs and feats, so I'm strict with my players -- I give them a list of what's available and they choose from that. If they're desperate to play something they can first of all put in the effort to demonstrate to me how that particular class/feat/whathaveyou fits into MY campaign, and if they do that, I'll look it over and decide. But if I say no, that's it. That's all.</p><p></p><p>It's my game, and any player who has a problem with that is 100% welcome to leave. I won't be offended or hurt or troubled in the slightest. Why would I be? Not everybody likes what I like, and they're for the most part fine human beings despite that.</p><p></p><p>I'll remove stuff from my game at my discretion. If my players have opinions on that, I welcome them, but in the end I say yay or nay. I've changed class availability half a dozen times as my vision of Barsoom has altered, I've added more feats and taken away others, I've changed the magic system, added entirely new magic systems...</p><p></p><p>I couldn't imagine how I'd react if some player said, "Hey, that's not fair! You can't do that! No!" I guess I'd just say, "Wrong."</p><p></p><p>Sometimes I make a decision and unexpectedly it turns out to have a negative effect on a player. The player points it out "You changed this feat and now my character's cool ability doesn't work," and we discuss. Sometimes my response is, "I know, that's why I did it," and sometimes it's, "Geez, I didn't even think of that. Let's come up with an alternative."</p><p></p><p>My players have designed spells and classes and feats and weapons, they've come up with some pretty crazy concepts and some really great ideas that have enriched the campaign beyond measure. I'm a tyrant, but I'm a tyrant who wants happy players and a tyrant who knows that good ideas can come from anywhere.</p><p></p><p>I don't run my campaign to prove how smart or tough or anything I am. I run it because it's so much fun to do so. I work as hard as I do at it because it is fun for me to do so. The second it stops being fun for me, I stop running it.</p><p></p><p>So in a sense, no, I don't care what the group wants. I'll run the game I want to run. If nobody wants to play in my game, I guess that's too bad for me -- but not playing at all is better than spending the effort to run a campaign I don't enjoy.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1846922, member: 812"] I guess I don't get how doing something that annoys people who don't enjoy playing the same game I do is a problem. If you don't like my DMing style, you shouldn't play in my game because neither of us will have lots of fun. Likewise if I don't like your playing style, I shouldn't be surprised if having you in my game is no fun for anybody. What's with this, "The group has to agree," business? If you don't enjoy playing together, then why on earth do you play together? Play with people who want to play more or less how you want to play. It's not a question of being hard-nosed or tough or anything like that. It's a question of wanting to have fun. If you're not having fun, you're doing it wrong. I don't have fun when I have to review and evaluate a million PrCs and feats, so I'm strict with my players -- I give them a list of what's available and they choose from that. If they're desperate to play something they can first of all put in the effort to demonstrate to me how that particular class/feat/whathaveyou fits into MY campaign, and if they do that, I'll look it over and decide. But if I say no, that's it. That's all. It's my game, and any player who has a problem with that is 100% welcome to leave. I won't be offended or hurt or troubled in the slightest. Why would I be? Not everybody likes what I like, and they're for the most part fine human beings despite that. I'll remove stuff from my game at my discretion. If my players have opinions on that, I welcome them, but in the end I say yay or nay. I've changed class availability half a dozen times as my vision of Barsoom has altered, I've added more feats and taken away others, I've changed the magic system, added entirely new magic systems... I couldn't imagine how I'd react if some player said, "Hey, that's not fair! You can't do that! No!" I guess I'd just say, "Wrong." Sometimes I make a decision and unexpectedly it turns out to have a negative effect on a player. The player points it out "You changed this feat and now my character's cool ability doesn't work," and we discuss. Sometimes my response is, "I know, that's why I did it," and sometimes it's, "Geez, I didn't even think of that. Let's come up with an alternative." My players have designed spells and classes and feats and weapons, they've come up with some pretty crazy concepts and some really great ideas that have enriched the campaign beyond measure. I'm a tyrant, but I'm a tyrant who wants happy players and a tyrant who knows that good ideas can come from anywhere. I don't run my campaign to prove how smart or tough or anything I am. I run it because it's so much fun to do so. I work as hard as I do at it because it is fun for me to do so. The second it stops being fun for me, I stop running it. So in a sense, no, I don't care what the group wants. I'll run the game I want to run. If nobody wants to play in my game, I guess that's too bad for me -- but not playing at all is better than spending the effort to run a campaign I don't enjoy. [/QUOTE]
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