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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Akrasia" data-source="post: 1847319" data-attributes="member: 23012"><p>Sorry, but the last sentence in this paragraph this strikes me as absolute nonsense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I fail completely to see why an "easier system" cannot be just as consistent, or have just as much internal logical, as a "meatier" system. </p><p></p><p>Indeed, if it is adequately consistent in its parsimonious rules, a simpler system is less likely to suffer from breakdowns of consistency and/or internal logic in application than are more complex systems.</p><p></p><p>A simpler system's rules are simply more general -- they apply across a wider class of cases. Consequently, 'winging it' in a consistent manner is easier, because the rules in question just cover more situations that arise during the game. And since it is easier for the DM to keep these parsimonious rules in his/her head while running the game, he/she is more likely to apply them ('wing it') when in an appropriate manner.</p><p></p><p>Now a simpler system's rules will often lack the 'realism' or 'representational accuracy' that some more complex rules systems purport to have (though 3E has never really claimed this to be one of its virtues). That is inevitable. But that only matters if you care about 'representational accuracy' in a fantasy RPG.</p><p> </p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Akrasia, post: 1847319, member: 23012"] Sorry, but the last sentence in this paragraph this strikes me as absolute nonsense. ;) I fail completely to see why an "easier system" cannot be just as consistent, or have just as much internal logical, as a "meatier" system. Indeed, if it is adequately consistent in its parsimonious rules, a simpler system is less likely to suffer from breakdowns of consistency and/or internal logic in application than are more complex systems. A simpler system's rules are simply more general -- they apply across a wider class of cases. Consequently, 'winging it' in a consistent manner is easier, because the rules in question just cover more situations that arise during the game. And since it is easier for the DM to keep these parsimonious rules in his/her head while running the game, he/she is more likely to apply them ('wing it') when in an appropriate manner. Now a simpler system's rules will often lack the 'realism' or 'representational accuracy' that some more complex rules systems purport to have (though 3E has never really claimed this to be one of its virtues). That is inevitable. But that only matters if you care about 'representational accuracy' in a fantasy RPG. :cool: [/QUOTE]
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