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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Zappo" data-source="post: 1847882" data-attributes="member: 633"><p>Sounds like D20 to me. One mechanic, very general, applies to everything. A bunch of general modifiers each representing a character aspect (BAB, ability score modifiers, saves) are applied to the single mechanic. Whatever the PCs want to do, the DM just has to figure out a DC and what modifiers to apply; sometimes, he has to pull out specific situational modifiers. That's basically the definition of "winging it", isn't it?</p><p> </p><p> The only difference between D20 and a "rules-light" system is that the winging is already done for most common scenarios, so that you don't have to argue with players about the best way to represent a situation, or remember how you ruled the DC for a Climb check three months earlier.</p><p> </p><p> Many players, me included, dislike true rules-light systems not because we enjoy having to remember a dozen modifiers for every friggin' thing we do, but because we think that the DM pulling rules out of thin air without time to think if they are fair or consistent with previous rulings is a lot more annoying.Yeah, that's what I thought too. Weird choice of words, but I think I understood what he meant anyway. RC D&D definitely deserves respect, but I'll choose 3.X any day of the week.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1847882, member: 633"] Sounds like D20 to me. One mechanic, very general, applies to everything. A bunch of general modifiers each representing a character aspect (BAB, ability score modifiers, saves) are applied to the single mechanic. Whatever the PCs want to do, the DM just has to figure out a DC and what modifiers to apply; sometimes, he has to pull out specific situational modifiers. That's basically the definition of "winging it", isn't it? The only difference between D20 and a "rules-light" system is that the winging is already done for most common scenarios, so that you don't have to argue with players about the best way to represent a situation, or remember how you ruled the DC for a Climb check three months earlier. Many players, me included, dislike true rules-light systems not because we enjoy having to remember a dozen modifiers for every friggin' thing we do, but because we think that the DM pulling rules out of thin air without time to think if they are fair or consistent with previous rulings is a lot more annoying.Yeah, that's what I thought too. Weird choice of words, but I think I understood what he meant anyway. RC D&D definitely deserves respect, but I'll choose 3.X any day of the week. [/QUOTE]
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