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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="barsoomcore" data-source="post: 1848374" data-attributes="member: 812"><p>It's always so interesting to discover how many things that one takes for granted about a game are not taken for granted by other players.</p><p></p><p>It's become clear, for example, that many people in this thread are talking about <em>Dungeons and Dragons</em>.</p><p></p><p>See? You probably took that for granted. I, on the other hand, took for granted that we were talking about "that game I play that starts with D&D but includes that whole mess of house rules and agreements and assumptions and cool ideas that I've strapped on to it over the years, and includes things like guns and new classes (and ripping out entire chunks of the existing rules), mainly because D&D as it stands is just not my cup of tea".</p><p></p><p>I have played <em>Dungeons and Dragons</em> exactly ONCE in the last, say twenty years. Ended in a TPK, but was fun otherwise.</p><p></p><p>That said, I don't particularly want D&D to change. I do so much tinkering and mucking about in the guts of the rules anyways, a change doesn't help me much. Class-based, cultural/racial shortcuts, spell slots and attack/damage separation are just a part of the whole shebang.</p><p></p><p>I find d20 easy to wing NOT because (as was extrapolated from my previous post) it has a single resolution mechanic. That helps, but the reason it's easy to wing is because the rules, working from that mechanic, MAKE SENSE. It's entirely possible to have a single-mechanic system where the mechanic gets applied in goofy ways. Feats that impact the behaviour of the mechanic aren't a big problem (at least, not for me) because either somebody remembers them or they don't. And if you forget you had Combat Reflexes, well, too bad for you. Remember next time. If you DO remember, the application of a feat is (for any reasonably-well-defined feat, and I try to weed out the not-reasonably-well-defined ones) consistent and usually pretty straightforward.</p><p></p><p>How does Bull Rush intersect with Combat Reflexes? Well, do you get an AoO or not? You do? Okay, that's one AoO for you this round. You've got X more. Doesn't seem very complicated to me.</p><p></p><p>*shrug*</p><p></p><p>I guess I find it easy to wing, is all. And enjoyable when I do. MUCH more so than I ever found Shadowrun or Fantasy Hero, for example.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1848374, member: 812"] It's always so interesting to discover how many things that one takes for granted about a game are not taken for granted by other players. It's become clear, for example, that many people in this thread are talking about [i]Dungeons and Dragons[/i]. See? You probably took that for granted. I, on the other hand, took for granted that we were talking about "that game I play that starts with D&D but includes that whole mess of house rules and agreements and assumptions and cool ideas that I've strapped on to it over the years, and includes things like guns and new classes (and ripping out entire chunks of the existing rules), mainly because D&D as it stands is just not my cup of tea". I have played [i]Dungeons and Dragons[/i] exactly ONCE in the last, say twenty years. Ended in a TPK, but was fun otherwise. That said, I don't particularly want D&D to change. I do so much tinkering and mucking about in the guts of the rules anyways, a change doesn't help me much. Class-based, cultural/racial shortcuts, spell slots and attack/damage separation are just a part of the whole shebang. I find d20 easy to wing NOT because (as was extrapolated from my previous post) it has a single resolution mechanic. That helps, but the reason it's easy to wing is because the rules, working from that mechanic, MAKE SENSE. It's entirely possible to have a single-mechanic system where the mechanic gets applied in goofy ways. Feats that impact the behaviour of the mechanic aren't a big problem (at least, not for me) because either somebody remembers them or they don't. And if you forget you had Combat Reflexes, well, too bad for you. Remember next time. If you DO remember, the application of a feat is (for any reasonably-well-defined feat, and I try to weed out the not-reasonably-well-defined ones) consistent and usually pretty straightforward. How does Bull Rush intersect with Combat Reflexes? Well, do you get an AoO or not? You do? Okay, that's one AoO for you this round. You've got X more. Doesn't seem very complicated to me. *shrug* I guess I find it easy to wing, is all. And enjoyable when I do. MUCH more so than I ever found Shadowrun or Fantasy Hero, for example. [/QUOTE]
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