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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="eyebeams" data-source="post: 1848471" data-attributes="member: 9225"><p>"Cuz D20 ain't nothin' but dice and mods," right?</p><p></p><p></p><p></p><p>This is not an argument for the system. It's an argument for your house rules.</p><p></p><p></p><p></p><p>What you're saying is, it's not the resolution mechanic -- it's actually the resolution mechanic.</p><p></p><p> </p><p></p><p>This proves my point. Standard D20 (as embodied by the SRDs) is designed to promote system mastery as a player goal, and promotes a type of fun where the player strives to get good at the game by becoming proficient with the ins and outs of the system. There's nothing wrong with this -- but not everybody wants to play this way.</p><p></p><p></p><p></p><p>Sure -- except that if you forget that Bull Rush brings an AoO, you hurt a character with Combat Reflexes more than you hurt other characters and screw a character with Improved Bull Rush, to boot, since their advantages have been nullified. That kind of interaction is problematic. And then let's not foprget the poetry of:</p><p></p><p>"Note: The defender provokes attacks of opportunity if he is moved. So do you, if you move with him. The two of you do not provoke attacks of opportunity from each other, however."</p><p></p><p>Bull Rush can actually provoke up to 3 AoOs in two different targets. Too simple to remember, eh?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="eyebeams, post: 1848471, member: 9225"] "Cuz D20 ain't nothin' but dice and mods," right? This is not an argument for the system. It's an argument for your house rules. What you're saying is, it's not the resolution mechanic -- it's actually the resolution mechanic. This proves my point. Standard D20 (as embodied by the SRDs) is designed to promote system mastery as a player goal, and promotes a type of fun where the player strives to get good at the game by becoming proficient with the ins and outs of the system. There's nothing wrong with this -- but not everybody wants to play this way. Sure -- except that if you forget that Bull Rush brings an AoO, you hurt a character with Combat Reflexes more than you hurt other characters and screw a character with Improved Bull Rush, to boot, since their advantages have been nullified. That kind of interaction is problematic. And then let's not foprget the poetry of: "Note: The defender provokes attacks of opportunity if he is moved. So do you, if you move with him. The two of you do not provoke attacks of opportunity from each other, however." Bull Rush can actually provoke up to 3 AoOs in two different targets. Too simple to remember, eh?:-) [/QUOTE]
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