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General Tabletop Discussion
*TTRPGs General
Third Edition Culture- Is is sustainable?
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<blockquote data-quote="M.L. Martin" data-source="post: 1849327" data-attributes="member: 4086"><p>Random thoughts sparked by this thread:</p><p></p><p> I think part of the issue may be that 3.0/3.5 D&D is the most D&Dish D&D that there ever has been. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> I came in with 2E, which was probably the 'least D&Dish' version. What I mean by that is that 3.X adopts the core model of D&D--venture into dungeons, kill dragons and other monsters, take their stuff and level up, repeat--and focuses the game system around that to a degree unseen before, both in focus and in sophistication. I'm not saying that that's _all_ it can do, but judging from statements by WotC designers and other elements, I do think that that's what the game is optimized for. This has grown even more evident in some ways over the past few years--compare the 3.0 PH introduction to the 3.5 one. </p><p></p><p> Regarding the "Third Edition Culture", there is one thing I've noticed. There seems to be a school of thought that holds the game to be balanced on a knife's edge, and yet riddled with imbalanced, 'broken', or 'nerfed' items. I'm curious to how 'real' this problem is, and how much it affects the game and the community. Thoughts?</p><p></p><p> Matthew L. Martin</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 1849327, member: 4086"] Random thoughts sparked by this thread: I think part of the issue may be that 3.0/3.5 D&D is the most D&Dish D&D that there ever has been. :-) I came in with 2E, which was probably the 'least D&Dish' version. What I mean by that is that 3.X adopts the core model of D&D--venture into dungeons, kill dragons and other monsters, take their stuff and level up, repeat--and focuses the game system around that to a degree unseen before, both in focus and in sophistication. I'm not saying that that's _all_ it can do, but judging from statements by WotC designers and other elements, I do think that that's what the game is optimized for. This has grown even more evident in some ways over the past few years--compare the 3.0 PH introduction to the 3.5 one. Regarding the "Third Edition Culture", there is one thing I've noticed. There seems to be a school of thought that holds the game to be balanced on a knife's edge, and yet riddled with imbalanced, 'broken', or 'nerfed' items. I'm curious to how 'real' this problem is, and how much it affects the game and the community. Thoughts? Matthew L. Martin [/QUOTE]
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Third Edition Culture- Is is sustainable?
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