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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="eyebeams" data-source="post: 1850525" data-attributes="member: 9225"><p>See, what you're not recognizing is that your example is actually wrong. Bull Rush doesn't really work like that and approximating it that way not only shows that winging it doesn't put you as spot on as you believe, but seriously affects play balance for certain characters.</p><p></p><p>So it kind of contradicts your whole point about being able to guess right. You didn't.</p><p></p><p> </p><p></p><p>To be frank, your ruling pretty much hoses characters with Combat Reflexes (some of the time) and Improved Bull Rush (almost all of the time). If you "winged" Bull Rush like this, then I just wouldn't bother with a character with IBR in your games, since your rulings are going to rip me off. With IBR, I should be able to make riskier Bull Rushes where another character would open themselves to two discrete AoOs. Now, IBR isn't really worth it because it doesn't negate a significant amount of risk for the cost of the feat. Character builds are not based on people's intuitions about the rules. They're based on the actual rules. You need to learn and consistently apply the actual rules to keep character choices properly weighted against each other.</p><p></p><p>This isn't the sole example. As noted earlier, people screw up things like Concentration checks all the time (and other spellcasting rules too, which happen to invalidate a number of associated feats outright). They screw up facing and movement in combat. These things have specific character rules and tactics that become too useful, less useful, or more useful depending on how well the DM implements the rules in game.</p><p></p><p>And again -- there's nothing wrong with this by itself. It's a valid style of play. But the D20 implementation that makes this kind of stuff less of a concern is not really the one featured in the SRDs, and is not really a credit to the system, beyond the core mechanic -- and the core mechanic is not a particularly innovative thing. Neither complaining nor glad handing are really appropriate.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 1850525, member: 9225"] See, what you're not recognizing is that your example is actually wrong. Bull Rush doesn't really work like that and approximating it that way not only shows that winging it doesn't put you as spot on as you believe, but seriously affects play balance for certain characters. So it kind of contradicts your whole point about being able to guess right. You didn't. To be frank, your ruling pretty much hoses characters with Combat Reflexes (some of the time) and Improved Bull Rush (almost all of the time). If you "winged" Bull Rush like this, then I just wouldn't bother with a character with IBR in your games, since your rulings are going to rip me off. With IBR, I should be able to make riskier Bull Rushes where another character would open themselves to two discrete AoOs. Now, IBR isn't really worth it because it doesn't negate a significant amount of risk for the cost of the feat. Character builds are not based on people's intuitions about the rules. They're based on the actual rules. You need to learn and consistently apply the actual rules to keep character choices properly weighted against each other. This isn't the sole example. As noted earlier, people screw up things like Concentration checks all the time (and other spellcasting rules too, which happen to invalidate a number of associated feats outright). They screw up facing and movement in combat. These things have specific character rules and tactics that become too useful, less useful, or more useful depending on how well the DM implements the rules in game. And again -- there's nothing wrong with this by itself. It's a valid style of play. But the D20 implementation that makes this kind of stuff less of a concern is not really the one featured in the SRDs, and is not really a credit to the system, beyond the core mechanic -- and the core mechanic is not a particularly innovative thing. Neither complaining nor glad handing are really appropriate. [/QUOTE]
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