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Third Edition Culture- Is is sustainable?
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<blockquote data-quote="Umbra" data-source="post: 1852300" data-attributes="member: 17086"><p>Absolutely. When I finally found a game I could play in rather than DM, with a completely different group of people, I had a fair few revelations. And they were not necessarily about the more arcane rule combinations.</p><p></p><p>Eg. I had never noticed the footnote in the Miscellaneous Actions table that "If you have a base attack bonus of +1 or higher, you can combine one of these actions..." which included drawing a weapon. My group had been playing 3E for over two years and had never picked up that you could run towards the monster drawing your weapon as you go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>I suggest to anyone who has trouble with the core rule to try and find another game to play in (not DM). I've also learnt alot reading the forums here at this blessed place.</p><p></p><p>Most of the 'discussion' taking place comes down to what makes the game enjoyable for you and/or your group.</p><p></p><p>My group (-2 INT due to age, available time, etc thus with fewer skill points to spend in 3.x than AD&D ever got <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) grasped the <em>basics</em> of 3.0 pretty quickly and I love the simple mechanic that's the core to the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. However, the complexity of <em>administering</em> combat at higher levels lowers the enjoyment for our group. As I have said before, it isn't the adding or subtracting that's hard, its keeping track of how many different things are being added and subtracted that's disheartening. 5 PC's plus <em>n</em> NPC's which can change every round is bearable at low level, but when 15th level spellcasters are firing off new spells every round and affecting different PC's and/or NPC's (oops that duration just expired)...I'm a gamer, not an accountant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So we changed some elements of the game.</p><p></p><p>In the other group I play in (rather than DM) I've become more 'rulesy' which works in that much more tactical game.</p><p></p><p>And that is the culture of DnD, no matter the version.</p><p></p><p>It will continue. It will evolve. And everyone will keep tweaking. And adding. And subtracting. Or choosing a different system. Everyone is just trying to find <u>a</u> version that suites their preferences and which they enjoy playing.</p></blockquote><p></p>
[QUOTE="Umbra, post: 1852300, member: 17086"] Absolutely. When I finally found a game I could play in rather than DM, with a completely different group of people, I had a fair few revelations. And they were not necessarily about the more arcane rule combinations. Eg. I had never noticed the footnote in the Miscellaneous Actions table that "If you have a base attack bonus of +1 or higher, you can combine one of these actions..." which included drawing a weapon. My group had been playing 3E for over two years and had never picked up that you could run towards the monster drawing your weapon as you go. :o I suggest to anyone who has trouble with the core rule to try and find another game to play in (not DM). I've also learnt alot reading the forums here at this blessed place. Most of the 'discussion' taking place comes down to what makes the game enjoyable for you and/or your group. My group (-2 INT due to age, available time, etc thus with fewer skill points to spend in 3.x than AD&D ever got :( ) grasped the [I]basics[/I] of 3.0 pretty quickly and I love the simple mechanic that's the core to the game :). However, the complexity of [I]administering[/I] combat at higher levels lowers the enjoyment for our group. As I have said before, it isn't the adding or subtracting that's hard, its keeping track of how many different things are being added and subtracted that's disheartening. 5 PC's plus [I]n[/I] NPC's which can change every round is bearable at low level, but when 15th level spellcasters are firing off new spells every round and affecting different PC's and/or NPC's (oops that duration just expired)...I'm a gamer, not an accountant. ;) So we changed some elements of the game. In the other group I play in (rather than DM) I've become more 'rulesy' which works in that much more tactical game. And that is the culture of DnD, no matter the version. It will continue. It will evolve. And everyone will keep tweaking. And adding. And subtracting. Or choosing a different system. Everyone is just trying to find [U]a[/U] version that suites their preferences and which they enjoy playing. [/QUOTE]
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