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Third Party Character Creation iOS App Removed
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<blockquote data-quote="Icon_Charlie" data-source="post: 7660852" data-attributes="member: 6790257"><p>There is a right way and a wrong way when dealing with your customer base. </p><p></p><p>I've been dealing with multinationals in my sphere of influence. you NEVER piss off your customer base. Because the majority of the time you are not going to get them back.</p><p></p><p>Yes Hasbro is a huge company, but news does travel fast about anything perceived or not. It also helps their competition as well.</p><p>Any name brand can become toxic. Right now with their sub standard modules, their layoffs, and these robo C&D's sounds like to me that WotC has been given a quota to meet on a yearly basis. </p><p></p><p>Looks like to me another 4thED business fiasco in the making.</p><p></p><p>Finally it does NOT matter if Hasbro is right or wrong. It is HOW Hasbro is handling their IP's. And it looks like this is the standard heavy handed method. Quite frankly, at this moment this is the typical business tactic done by a souless organization.</p></blockquote><p></p>
[QUOTE="Icon_Charlie, post: 7660852, member: 6790257"] There is a right way and a wrong way when dealing with your customer base. I've been dealing with multinationals in my sphere of influence. you NEVER piss off your customer base. Because the majority of the time you are not going to get them back. Yes Hasbro is a huge company, but news does travel fast about anything perceived or not. It also helps their competition as well. Any name brand can become toxic. Right now with their sub standard modules, their layoffs, and these robo C&D's sounds like to me that WotC has been given a quota to meet on a yearly basis. Looks like to me another 4thED business fiasco in the making. Finally it does NOT matter if Hasbro is right or wrong. It is HOW Hasbro is handling their IP's. And it looks like this is the standard heavy handed method. Quite frankly, at this moment this is the typical business tactic done by a souless organization. [/QUOTE]
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