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Third party, DNDBeyond and potential bad side effects.
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<blockquote data-quote="SlyFlourish" data-source="post: 9207597" data-attributes="member: 54840"><p><em>I </em>didn't say enshittification...</p><p></p><p>But I'll ask you this, how's all that material you had in the 4th edition character builder holding up?</p><p></p><p>WOTC is notorious for abandoning former projects. D&D Beyond is huge now, and hugely expensive, so it's probably the safest place to buy your 5e material that <em>isn't </em>in a downloadable format. But they can change stuff all the time. They are already lagging in what I consider to be critical features (like filtering out content we're not using for a campaign).</p><p></p><p>They could absolutely make decisions or abandon parts of the platform and we'd have to suffer with it the more dependent on that platform we are.</p><p></p><p>TTRPGs are wonderful <em>because</em> they're different than video games. When I played Everquest and World of Warcraft, we had to live with any changes the development team ever made. If they tuned a spell or changed the drop rate on a piece of gear – we had to suffer with that.</p><p></p><p>TTRPGs don't have to be like that but now I hear DMs lamenting how their players always use spells like Silvery Barbs even though it's in an optional MtG sourcebook because everyone assumes "if it's on D&D Beyond, it's golden. If it's not, it doesn't exist."</p><p></p><p>That's not hypothetical. That's happening <em>right now</em>.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9207597, member: 54840"] [I]I [/I]didn't say enshittification... But I'll ask you this, how's all that material you had in the 4th edition character builder holding up? WOTC is notorious for abandoning former projects. D&D Beyond is huge now, and hugely expensive, so it's probably the safest place to buy your 5e material that [I]isn't [/I]in a downloadable format. But they can change stuff all the time. They are already lagging in what I consider to be critical features (like filtering out content we're not using for a campaign). They could absolutely make decisions or abandon parts of the platform and we'd have to suffer with it the more dependent on that platform we are. TTRPGs are wonderful [I]because[/I] they're different than video games. When I played Everquest and World of Warcraft, we had to live with any changes the development team ever made. If they tuned a spell or changed the drop rate on a piece of gear – we had to suffer with that. TTRPGs don't have to be like that but now I hear DMs lamenting how their players always use spells like Silvery Barbs even though it's in an optional MtG sourcebook because everyone assumes "if it's on D&D Beyond, it's golden. If it's not, it doesn't exist." That's not hypothetical. That's happening [I]right now[/I]. [/QUOTE]
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