Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Third party, DNDBeyond and potential bad side effects.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngainlyTitan" data-source="post: 9209857" data-attributes="member: 28487"><p>they are if their existence kills the business model of potential competitors. In software an API generally build out some foundational stuff that can be used to build more stuff that has value and is saleable. </p><p>So, a data API brokers low level connection to a database and provides readymade data structures to navigate the stored data. That saves a developer the time and effort of creating their own. A game engine (Unity or Unreal) builds out something very complex to develop and allows a small team to build some fairly sophisticated games on top of it.</p><p>The putative D&DBeyond API is opening out the information and automation engine within D&DBeyond to third parties. Smiteworks and Roll20 derive some revenue from exactly this. They bundle the information in the D&D books and add automation and sell that on to the end users. This source of value added is now killed by that API.</p><p>In fact, that is what Beyond20 does to Roll20. It takes D&Dbeyond's information and automation, serves tehm out to Roll20 and one can use the free Roll20 as a map handler.</p><p>So, the question for VTT builders becomes how do I make some money to my application? This is actually a pertinent question right now with the D&DBeyond maps applet. </p><p>Right now, the only thing preventing the D&DBeyond map tool from becoming a lightweight no frills VTT for any game is that the monsters are linked to the D&DBeyond monster database, and the characters are linked to D&DBeyond character sheets.</p><p>Provide the ability to curate a custom token collection and it can be used for any game. Provide a system agnostic turn(initiative) tracker and it works as a bare bones VTT for any system.</p><p>Add in a robust campaign management tool - which amounts to hyperlinked text files: a modified blog system could do it - and some threaded messaging or discord support and you can run anything within D&DBeyond.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9209857, member: 28487"] they are if their existence kills the business model of potential competitors. In software an API generally build out some foundational stuff that can be used to build more stuff that has value and is saleable. So, a data API brokers low level connection to a database and provides readymade data structures to navigate the stored data. That saves a developer the time and effort of creating their own. A game engine (Unity or Unreal) builds out something very complex to develop and allows a small team to build some fairly sophisticated games on top of it. The putative D&DBeyond API is opening out the information and automation engine within D&DBeyond to third parties. Smiteworks and Roll20 derive some revenue from exactly this. They bundle the information in the D&D books and add automation and sell that on to the end users. This source of value added is now killed by that API. In fact, that is what Beyond20 does to Roll20. It takes D&Dbeyond's information and automation, serves tehm out to Roll20 and one can use the free Roll20 as a map handler. So, the question for VTT builders becomes how do I make some money to my application? This is actually a pertinent question right now with the D&DBeyond maps applet. Right now, the only thing preventing the D&DBeyond map tool from becoming a lightweight no frills VTT for any game is that the monsters are linked to the D&DBeyond monster database, and the characters are linked to D&DBeyond character sheets. Provide the ability to curate a custom token collection and it can be used for any game. Provide a system agnostic turn(initiative) tracker and it works as a bare bones VTT for any system. Add in a robust campaign management tool - which amounts to hyperlinked text files: a modified blog system could do it - and some threaded messaging or discord support and you can run anything within D&DBeyond. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Third party, DNDBeyond and potential bad side effects.
Top