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Third Party: If So, Then What?
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<blockquote data-quote="Glyfair" data-source="post: 4945919" data-attributes="member: 53"><p>I noticed that much of the early 4E third party content was player oriented. Some of that may have been the OGL theory that if you give content to players you have more potential customers. </p><p></p><p>I admit, I saw that content and gave it all a pass, regardless of the company. I didn't want the classes, races, etc. for 4E. WotC gave me enough, and the only "player" product I bought was the <em>Advanced Player's Guide</em> (which I bought, and offered my players use of, and none took me up on it). </p><p></p><p></p><p></p><p>So, that leads to the main question. I have answered it before, but I will reiterate it, and expand perhaps a bit.</p><p></p><p>I want adventures. The OGL gave us a lot of adventures that grabbed you, especially early on (Freeport, Witchfire Trilogy, half of Atlas Games products, most of Necromancer games). I really haven't seen that at all.</p><p></p><p>I also don't really want adventures that ignore the 4E parameters. That doesn't mean don't experiment. However, don't decide you dislike all the core assumptions of 4E adventure design that WotC set up and just write a 3E (or older) adventure with 4E stats. Pick and choose where you go in a different direction. Also, when you break away, don't always go back* in D&D history. try going in different directions. Go forward to ground breaking territory, or go sideways into areas that have been covered in other games but not D&D.</p><p></p><p>I want products that support running a campaign that aren't directly adventures. Personally I am not interested in campaign settings, but I might be interested in smaller campaigns (cities, valleys, etc). Others might want campaign settings, though, and it certainly is an area that WotC hasn't discouraged too much.</p><p></p><p>Some of my favorite OGL products were things like Atlas' <em>En Route</em> series, Necromancers' <em>Book of Taverns</em> (thanks Clark), and similar books. Give me things I can drop into my existing homebrew, or published setting without too much work. </p><p></p><p>Also, don't forget the creative non-systemic products. Paizo has dominated this area, I admit (partially by snapping up distribution of those other companies have developed). Adventures or locations with battle maps, tiles, miniatures, 3D terrain, etc. with 4E stats can gain traction if creative enough, and priced correctly.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4945919, member: 53"] I noticed that much of the early 4E third party content was player oriented. Some of that may have been the OGL theory that if you give content to players you have more potential customers. I admit, I saw that content and gave it all a pass, regardless of the company. I didn't want the classes, races, etc. for 4E. WotC gave me enough, and the only "player" product I bought was the [I]Advanced Player's Guide[/I] (which I bought, and offered my players use of, and none took me up on it). So, that leads to the main question. I have answered it before, but I will reiterate it, and expand perhaps a bit. I want adventures. The OGL gave us a lot of adventures that grabbed you, especially early on (Freeport, Witchfire Trilogy, half of Atlas Games products, most of Necromancer games). I really haven't seen that at all. I also don't really want adventures that ignore the 4E parameters. That doesn't mean don't experiment. However, don't decide you dislike all the core assumptions of 4E adventure design that WotC set up and just write a 3E (or older) adventure with 4E stats. Pick and choose where you go in a different direction. Also, when you break away, don't always go back* in D&D history. try going in different directions. Go forward to ground breaking territory, or go sideways into areas that have been covered in other games but not D&D. I want products that support running a campaign that aren't directly adventures. Personally I am not interested in campaign settings, but I might be interested in smaller campaigns (cities, valleys, etc). Others might want campaign settings, though, and it certainly is an area that WotC hasn't discouraged too much. Some of my favorite OGL products were things like Atlas' [I]En Route[/I] series, Necromancers' [I]Book of Taverns[/I] (thanks Clark), and similar books. Give me things I can drop into my existing homebrew, or published setting without too much work. Also, don't forget the creative non-systemic products. Paizo has dominated this area, I admit (partially by snapping up distribution of those other companies have developed). Adventures or locations with battle maps, tiles, miniatures, 3D terrain, etc. with 4E stats can gain traction if creative enough, and priced correctly. [/QUOTE]
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