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Third Party: If So, Then What?
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<blockquote data-quote="karlindel" data-source="post: 4947529" data-attributes="member: 27103"><p>I'll echo some others and say that third party player supplements are worthless to me. The Compendium and Character Builder have plenty of options in that regard, and adding third party material of that nature is more trouble than it's worth. I am similarly uninterested in monster supplements unless they are heavy on fluff that I could mine for ideas.</p><p></p><p>I would love to see good third party 4E adventures. The Wizards adventures are rather lackluster, and it would be nice to see more variety here. Drag and drop encounters with interesting terrain features and the like would also be useful. It's easy to put a basic encounter together, but adding cool set pieces to take it to the next level requires more effort.</p><p></p><p>A supplement of complex and detailed skill challenges that are handled well would also be worth looking into. I prefer skill challenges that involve interesting skill mixes, lots of secondary skill options that unlock side pieces, and where the skills used significantly impacts the nature of the success. Multi-layered and interlocked skill challenges are a lot of fun, but can take a lot of time to work on, and a supplement I could just pull them out of would be great.</p><p></p><p>Additional rules options are lower on my list, but good rules for expanding the 4E system into other genres (such as low fantasy or horror, rather than high fantasy) could be useful.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4947529, member: 27103"] I'll echo some others and say that third party player supplements are worthless to me. The Compendium and Character Builder have plenty of options in that regard, and adding third party material of that nature is more trouble than it's worth. I am similarly uninterested in monster supplements unless they are heavy on fluff that I could mine for ideas. I would love to see good third party 4E adventures. The Wizards adventures are rather lackluster, and it would be nice to see more variety here. Drag and drop encounters with interesting terrain features and the like would also be useful. It's easy to put a basic encounter together, but adding cool set pieces to take it to the next level requires more effort. A supplement of complex and detailed skill challenges that are handled well would also be worth looking into. I prefer skill challenges that involve interesting skill mixes, lots of secondary skill options that unlock side pieces, and where the skills used significantly impacts the nature of the success. Multi-layered and interlocked skill challenges are a lot of fun, but can take a lot of time to work on, and a supplement I could just pull them out of would be great. Additional rules options are lower on my list, but good rules for expanding the 4E system into other genres (such as low fantasy or horror, rather than high fantasy) could be useful. [/QUOTE]
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