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Third Party: If So, Then What?
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<blockquote data-quote="jmucchiello" data-source="post: 4949150" data-attributes="member: 813"><p>I don't get this. Every other post on this board is "No character stuff since it won't be supported by DDI." That should be a huge mallet to the head for anyone thinking about doing any kind of setting that requires crunch. Anyone seriously considering making a new setting should take to heart all the "But my players won't use it if it isn't in DDI." Imagine a setting like 3.0's Nyambe or Arcana Unearthed/Evolved. The whole point of the setting is use the local classes to give your game a new feel. If players aren't going to embrace the new fluff (requiring new crunch) the setting becomes less than it should be.</p><p></p><p>Similarly, new settings should have rules like "There are no arcane classes." But that goes against the 4e philosophy of allowing everything. I ask anyone who said they want new settings to state whether they thing their players would embrace new non-DDI classes/races in a new setting.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4949150, member: 813"] I don't get this. Every other post on this board is "No character stuff since it won't be supported by DDI." That should be a huge mallet to the head for anyone thinking about doing any kind of setting that requires crunch. Anyone seriously considering making a new setting should take to heart all the "But my players won't use it if it isn't in DDI." Imagine a setting like 3.0's Nyambe or Arcana Unearthed/Evolved. The whole point of the setting is use the local classes to give your game a new feel. If players aren't going to embrace the new fluff (requiring new crunch) the setting becomes less than it should be. Similarly, new settings should have rules like "There are no arcane classes." But that goes against the 4e philosophy of allowing everything. I ask anyone who said they want new settings to state whether they thing their players would embrace new non-DDI classes/races in a new setting. [/QUOTE]
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