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Third Party: If So, Then What?
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<blockquote data-quote="ggroy" data-source="post: 4949400" data-attributes="member: 83805"><p>Let's make a list of what may be viable and what isn't for 4E 3pp products.</p><p></p><p>no-go (or almost no-go)</p><p>-----------------------</p><p></p><p>- new classes</p><p>- new powers</p><p>- new races</p><p>- new feats</p><p>- new paragon paths</p><p>- new epic destinies</p><p></p><p></p><p>Maybe? Maybe not?</p><p>--------------------</p><p></p><p>- new equipment</p><p>- new magic items</p><p>- new treasure</p><p>- new monsters</p><p>- alternate rules on the DM side</p><p></p><p></p><p>Could be viable</p><p>--------------</p><p></p><p>- new skill challenges</p><p>- new encounter delves (which can be used out of the box, drag and drop)</p><p>- new maps, terrains, etc ...</p><p>- new traps</p><p></p><p>If adventures and settings are primarily desirable from 4E 3PP companies, the "straitjacket" of working within the 4E crunch constraints of the DDI character builder pretty much excludes almost everything in the above "no-go" list and maybe even some of the "maybe?" list.</p><p></p><p>I'm not quite sure what new campaign settings can be produced with such heavy constraints, which does not look like a clone of Forgotten Realms, Eberron, Dark Sun, etc ... or for that matter, even a clone of a 3pp setting like Pathfinder's Golarion or any other (almost) system-neutral setting. These days I'm not particularly interested in another Forgotten Realms, Eberron, or Golarion clone.</p><p></p><p>If a new campaign setting insists on having its own distinctive player specific crunch, perhaps the writers may very well be better off writing their own original system of mechanics or writing it for Pathfinder (if they insist on shoehorning it into the d20 style ruleset).</p><p></p><p>So what's left if one is not interested in clones of FR or Eberron? Better written adventures similar in style to adventures in Dungeon magazine or WotC's H/P/E adventure modules? That's not a whole lot of options. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="ggroy, post: 4949400, member: 83805"] Let's make a list of what may be viable and what isn't for 4E 3pp products. no-go (or almost no-go) ----------------------- - new classes - new powers - new races - new feats - new paragon paths - new epic destinies Maybe? Maybe not? -------------------- - new equipment - new magic items - new treasure - new monsters - alternate rules on the DM side Could be viable -------------- - new skill challenges - new encounter delves (which can be used out of the box, drag and drop) - new maps, terrains, etc ... - new traps If adventures and settings are primarily desirable from 4E 3PP companies, the "straitjacket" of working within the 4E crunch constraints of the DDI character builder pretty much excludes almost everything in the above "no-go" list and maybe even some of the "maybe?" list. I'm not quite sure what new campaign settings can be produced with such heavy constraints, which does not look like a clone of Forgotten Realms, Eberron, Dark Sun, etc ... or for that matter, even a clone of a 3pp setting like Pathfinder's Golarion or any other (almost) system-neutral setting. These days I'm not particularly interested in another Forgotten Realms, Eberron, or Golarion clone. If a new campaign setting insists on having its own distinctive player specific crunch, perhaps the writers may very well be better off writing their own original system of mechanics or writing it for Pathfinder (if they insist on shoehorning it into the d20 style ruleset). So what's left if one is not interested in clones of FR or Eberron? Better written adventures similar in style to adventures in Dungeon magazine or WotC's H/P/E adventure modules? That's not a whole lot of options. :erm: [/QUOTE]
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