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Third Party: If So, Then What?
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<blockquote data-quote="catastrophic" data-source="post: 4958211" data-attributes="member: 81381"><p>The amount of work is really quite small. A lot of the time all a DM will have to do is plonk the module down in their world and maybe change a deity name or two. You're trying to exagerate a factor which is at best, a minor issue. </p><p> </p><p>If somebody is interested in buying 3pp at all, then they're not going to sweat changing all the 'Sun God' mentions to 'Pelor' or 'Lathander'.</p><p> </p><p>I am saying it is false that you have limited ability to write your own fluff without making the product incompatible. You can write boatloads of fluff without this happening, and compatability issues are further negated by the DM's ability to adjust their version of the setting.</p><p> </p><p>A setting is not the only way you can make a product diverse, and you can insert your own 'mini setting' into the scenario- in fact drop-in locations are one of the other products people have been talking about on these threads. </p><p> </p><p>Even if you don't do that, you can make a module unique in any number of ways, based on the situation the module is based around. You could do a module based around thieving and skulduggery, or byzantine plots, or vengance, or a particularly type of monster(make them good enough and the DM won't miss the monster builder that much), there are all sorts of different ideas and content that can go into a module to make it unique, distinctive, and entertaining.</p><p> </p><p>Frankly if somebody is doing a module and it isn't distinctive and full of it's own character, then they're probably not making a very good module.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 4958211, member: 81381"] The amount of work is really quite small. A lot of the time all a DM will have to do is plonk the module down in their world and maybe change a deity name or two. You're trying to exagerate a factor which is at best, a minor issue. If somebody is interested in buying 3pp at all, then they're not going to sweat changing all the 'Sun God' mentions to 'Pelor' or 'Lathander'. I am saying it is false that you have limited ability to write your own fluff without making the product incompatible. You can write boatloads of fluff without this happening, and compatability issues are further negated by the DM's ability to adjust their version of the setting. A setting is not the only way you can make a product diverse, and you can insert your own 'mini setting' into the scenario- in fact drop-in locations are one of the other products people have been talking about on these threads. Even if you don't do that, you can make a module unique in any number of ways, based on the situation the module is based around. You could do a module based around thieving and skulduggery, or byzantine plots, or vengance, or a particularly type of monster(make them good enough and the DM won't miss the monster builder that much), there are all sorts of different ideas and content that can go into a module to make it unique, distinctive, and entertaining. Frankly if somebody is doing a module and it isn't distinctive and full of it's own character, then they're probably not making a very good module. [/QUOTE]
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