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Third Party: If So, Then What?
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<blockquote data-quote="catastrophic" data-source="post: 4958744" data-attributes="member: 81381"><p>So what you were saying was that the potential for innovation is <em>non-infinite</em>? Well golly, that's a very important point i'm glad you made it, I hope you see your way clear to asserting the non-infinite nature of the other issues under discussion. </p><p> </p><p>This has very little to do with making 4e modules for 4e games using 4e settings. I'm sorry, I think when i said adaptation you thought i meant across editions; i'm talking about a given DM adapting a module to the setting they play in.</p><p> </p><p>You can still have a temple either way. </p><p> </p><p>Only if we follow your guidelines, and frankly they're spurious. You can put plenty of stuff in, even if the temple has to be a bit ambiguous (and you're drawing a long bow there). You can detail the city, the thieves guild, you can make the half orc an outcast halfbreed if you like. You can detail the jail, and make the eladrin qualities part of the fun.</p><p> </p><p>You can do plenty, if you're intending to create a solid, versatile 4e module. If you're intending to pretend that can't be done. . .not so much.</p><p> </p><p>Yes it is, because your argument is simply not sound. Once again you're presenting a scenario designed to support your argument, but everybody here knows you don't have to forgo descirbing the city in order to drop it into the forogtten realms.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 4958744, member: 81381"] So what you were saying was that the potential for innovation is [i]non-infinite[/i]? Well golly, that's a very important point i'm glad you made it, I hope you see your way clear to asserting the non-infinite nature of the other issues under discussion. This has very little to do with making 4e modules for 4e games using 4e settings. I'm sorry, I think when i said adaptation you thought i meant across editions; i'm talking about a given DM adapting a module to the setting they play in. You can still have a temple either way. Only if we follow your guidelines, and frankly they're spurious. You can put plenty of stuff in, even if the temple has to be a bit ambiguous (and you're drawing a long bow there). You can detail the city, the thieves guild, you can make the half orc an outcast halfbreed if you like. You can detail the jail, and make the eladrin qualities part of the fun. You can do plenty, if you're intending to create a solid, versatile 4e module. If you're intending to pretend that can't be done. . .not so much. Yes it is, because your argument is simply not sound. Once again you're presenting a scenario designed to support your argument, but everybody here knows you don't have to forgo descirbing the city in order to drop it into the forogtten realms. [/QUOTE]
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