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<blockquote data-quote="ThirdWizard" data-source="post: 3625148" data-attributes="member: 12037"><p><strong>Staff of Planar Dominance</strong></p><p></p><p>The Staff of Planar Dominance is a +2 quarterstaff. It also has the following properties.</p><p></p><p>The staff operates as a runestaff with the following spells:</p><p></p><ul> <li data-xf-list-type="ul"> 1st – <em>resist planar alignment</em></li> <li data-xf-list-type="ul"> 2nd – <em>portal alarm</em></li> <li data-xf-list-type="ul"> 3rd – <em>analyze portal</em></li> <li data-xf-list-type="ul"> 4th – <em>attune form</em></li> <li data-xf-list-type="ul"> 5th – <em>planar tolerance</em></li> <li data-xf-list-type="ul"> 6th – <em>interplanar telepathic bond</em></li> <li data-xf-list-type="ul"> 7th – <em>planar bubble</em></li> <li data-xf-list-type="ul"> 8th – <em>greater plane shift</em></li> <li data-xf-list-type="ul"> 9th – <em>planar perinarch</em></li> </ul><p></p><p>In addition, the wielder can make use of one of the following metamagic feats that Drakeheart had on one spell per day (Repeat, Chain, Fortify, Transdimensional, or Twin). This must be used when preparing spells if the caster normally prepares spells.</p><p></p><p>Once per day the caster can use Drakeheart's caster level instead of his own, casting a spell at a CL of 25. However, doing so comes at a price. The caster must make a Fortitude save (DC 10 + the difference in caster levels) or die due to the magical strain being placed on his body. Even if the caster survives, he is paralyzed for 2d4 rounds with no saving throw (immunity does not apply to this effect) and takes 1d6 Intelligence damage and 1d6 Constitution damage (instead use Charisma if the caster has no Constitution).</p><p></p><p>The Staff of Planar Dominance is an Intelligent Staff</p><p> </p><p>Alignment: Neutral</p><p>Intelligence: 24</p><p>Wisdom: 18</p><p>Charisma: 12</p><p>Languages: Planar Common, Abyssal, Celestial, Infernal, Terran, Ignan, Aquan, Auran</p><p>Communication: Speech, Telepathy</p><p>Capabilities: Four lesser powers and three greater powers</p><p>Senses: 120 ft. darkvision, blindsense, and hearing</p><p>Ego: 27</p><p></p><p>Lesser Powers</p><ul> <li data-xf-list-type="ul"> Item has 15 ranks in Knowledge (arcana) (+22)</li> <li data-xf-list-type="ul"> Item has 15 ranks in Knowledge (the planes) (+22)</li> <li data-xf-list-type="ul"> Item has 15 ranks in Knowledge (religion) (+22)</li> <li data-xf-list-type="ul"> Item has 15 ranks in Spellcraft (+22)</li> </ul><p>Greater Powers</p><ul> <li data-xf-list-type="ul"> Item can cast <em>dimensional anchor</em> 1/day (DC 21)</li> <li data-xf-list-type="ul"> Item can cast <em>dismissal</em> 1/day (DC 22)</li> <li data-xf-list-type="ul"> Item can cast <em>greater dispel magic</em> 1/day (CL 10)</li> </ul><p></p><p>__________________</p><p></p><p>Background:</p><p></p><p>This is an artifact in my campaign. The mage was the ruler of an ancient demiplane of his own device. However that demiplane slowly fell into corruption and the mage was trapped there, obsessed with returning it to the state it had been when he first created it. Eventually, he died there, but his obsession left him unable to pass on to the afterlife. Instead, his spirit latched onto his powerful staff that he always carried with him, his staff of planar dominance.</p><p></p><p>Eventually, the PCs came upon the demiplane and found a way to escape. Drakehart, having long since given up on regaining his creation and wanting only to see the multiverse again after centuries of containment, decided to join them, finally escaping. He is commanding and looks down on those with less knowledge than he, highly narcissistic. He has a tendency to speak up at precisely the wrong time. If it weren't for the power that he offered the PCs and the information he could supply them with at times, he would probably have outlived his usefulness.</p><p></p><p>__________________</p><p></p><p>For those not familiar with a runestaff, it is a staff which doesn't have charges. Instead, the wielder can cast the spells of the staff by giving up their own prepared spells. In this way the staff never runs out of spells and the wielder can only make use of spells of a level that he or she can cast.</p><p></p><p>With this staff, I mixed always useful abilities with a last ditch only-if-I'm-already-dead ability. I love those last minute abilities, but unless the PC has some incentive to carry it around all the time, then it will just rot away as the PC will probably never actually use that last ditch thing anyway, and they know it.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3625148, member: 12037"] [b]Staff of Planar Dominance[/b] The Staff of Planar Dominance is a +2 quarterstaff. It also has the following properties. The staff operates as a runestaff with the following spells: [list] [*] 1st – [i]resist planar alignment[/i] [*] 2nd – [i]portal alarm[/i] [*] 3rd – [i]analyze portal[/i] [*] 4th – [i]attune form[/i] [*] 5th – [i]planar tolerance[/i] [*] 6th – [i]interplanar telepathic bond[/i] [*] 7th – [i]planar bubble[/i] [*] 8th – [i]greater plane shift[/i] [*] 9th – [i]planar perinarch[/i] [/list] In addition, the wielder can make use of one of the following metamagic feats that Drakeheart had on one spell per day (Repeat, Chain, Fortify, Transdimensional, or Twin). This must be used when preparing spells if the caster normally prepares spells. Once per day the caster can use Drakeheart's caster level instead of his own, casting a spell at a CL of 25. However, doing so comes at a price. The caster must make a Fortitude save (DC 10 + the difference in caster levels) or die due to the magical strain being placed on his body. Even if the caster survives, he is paralyzed for 2d4 rounds with no saving throw (immunity does not apply to this effect) and takes 1d6 Intelligence damage and 1d6 Constitution damage (instead use Charisma if the caster has no Constitution). The Staff of Planar Dominance is an Intelligent Staff Alignment: Neutral Intelligence: 24 Wisdom: 18 Charisma: 12 Languages: Planar Common, Abyssal, Celestial, Infernal, Terran, Ignan, Aquan, Auran Communication: Speech, Telepathy Capabilities: Four lesser powers and three greater powers Senses: 120 ft. darkvision, blindsense, and hearing Ego: 27 Lesser Powers [list] [*] Item has 15 ranks in Knowledge (arcana) (+22) [*] Item has 15 ranks in Knowledge (the planes) (+22) [*] Item has 15 ranks in Knowledge (religion) (+22) [*] Item has 15 ranks in Spellcraft (+22) [/list] Greater Powers [list] [*] Item can cast [i]dimensional anchor[/i] 1/day (DC 21) [*] Item can cast [i]dismissal[/i] 1/day (DC 22) [*] Item can cast [i]greater dispel magic[/i] 1/day (CL 10) [/list] __________________ Background: This is an artifact in my campaign. The mage was the ruler of an ancient demiplane of his own device. However that demiplane slowly fell into corruption and the mage was trapped there, obsessed with returning it to the state it had been when he first created it. Eventually, he died there, but his obsession left him unable to pass on to the afterlife. Instead, his spirit latched onto his powerful staff that he always carried with him, his staff of planar dominance. Eventually, the PCs came upon the demiplane and found a way to escape. Drakehart, having long since given up on regaining his creation and wanting only to see the multiverse again after centuries of containment, decided to join them, finally escaping. He is commanding and looks down on those with less knowledge than he, highly narcissistic. He has a tendency to speak up at precisely the wrong time. If it weren't for the power that he offered the PCs and the information he could supply them with at times, he would probably have outlived his usefulness. __________________ For those not familiar with a runestaff, it is a staff which doesn't have charges. Instead, the wielder can cast the spells of the staff by giving up their own prepared spells. In this way the staff never runs out of spells and the wielder can only make use of spells of a level that he or she can cast. With this staff, I mixed always useful abilities with a last ditch only-if-I'm-already-dead ability. I love those last minute abilities, but unless the PC has some incentive to carry it around all the time, then it will just rot away as the PC will probably never actually use that last ditch thing anyway, and they know it. [/QUOTE]
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