Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
ThirdWizard's Magic Item Bazaar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 4052404" data-attributes="member: 12037"><p><strong>Heart of Celestia</strong></p><p><strong>Aura:</strong> Overwhelming Abjuration Aura</p><p><strong>Activation:</strong> Swift Action & Immediate Action</p><p><strong>Weight:</strong> 2 lb</p><p></p><p><em>This ivory amulet has a large stone set in it that looks like various gems all at the same time, diamond, emerald, ruby, and more. It sits on a platinum chain that goes around the wearer’s neck and seems almost to move as you look at it.</em></p><p></p><p>The Heart of Celestia was, long ago, given as a gift to a great mortal who fought an unknown war against an obyrith uprising. A dying solar ripped out his own heart and gave it to this mortal for the great sacrifices he had made. Eventually the unknown mortal is said to have ascended to godhood, but instead of taking the holy artifact with him, he bestowed it upon another. Over the eons, it has worked its way through many hands, growing weaker as time went on. It is said that when it loses its power, the ascended god shall make his presence known to fight in a second war against the obyriths, sending forth a new champion.</p><p></p><p>Anyone wearing this amulet gains a myriad of protections. The amulet bestows a +6 deflection and natural armor bonus to AC as well as a +3 divine bonus to AC. In addition any armor or shield worn is acts as if it had a +5 enhancement bonus to the AC it provides. It grants a +5 resistance bonus on all saving throws. The amulet also grants a 20% miss chance on attacks made against the wearer. Once per day this miss chance can be increased to 50% for 2 minutes. This activation is a swift action.</p><p></p><p>Once per day the user can release the full power of the amulet, brilliant light pouring forth from it as the daylight spell, as an immediate action. The wearer gains DR 15/epic and a +8 resistance bonus to all saving throws. His touch AC becomes equal to his total AC, cannot be flanked, is not subject to critical hits or sneak attacks, and gains improved evasion. However, the amulet burns the wearer with its holy light constantly while in this state, dealing 15d6 damage per round and slowing the wearer until the effect is ended by the user with a swift action. Thus, this ability is only used when wearers are in extreme duress.</p><p></p><p>Wearing the amulet is not without drawbacks, however. Anyone possessing it has the enmity of obyriths everywhere. Though there are not many left the ones that exist can exert great influence, those with the ability will attempt to destroy the heart, for it is said that if it destroyed before its power is gone naturally, then the obyriths will rise once again.</p><p></p><p>It also takes a great will to command the Heart of Celestia, and there is the possibility that anyone donning it will grow obsessed with it above all other things. Anyone who merely touches the amulet must make a Will save (DC 20) or be overwhelmed by images of obyriths from the memories of the solar it was once a part of. Those who fail become catatonic until a wish or miracle is used to wake them. Anyone wearing it must make a Will save (DC 25) or be unable to do anything but focus solely on the amulet while it is on their person. Anyone attempting to remove it is then deemed a great enemy. These saves only need be made once.</p><p></p><p>Anyone wearing the amulet for long periods of time (DM’s discretion) must also make a Will save (DC 25) or begin to be swayed toward the goals of the Heart. While it is not an intelligent item in the normal sense, it does have a certain will about it and a purpose, and anyone who wears it is in danger of being influenced to whatever ends the will of the amulet might lead toward.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4052404, member: 12037"] [b]Heart of Celestia[/b] [b]Aura:[/b] Overwhelming Abjuration Aura [b]Activation:[/b] Swift Action & Immediate Action [b]Weight:[/b] 2 lb [i]This ivory amulet has a large stone set in it that looks like various gems all at the same time, diamond, emerald, ruby, and more. It sits on a platinum chain that goes around the wearer’s neck and seems almost to move as you look at it.[/i] The Heart of Celestia was, long ago, given as a gift to a great mortal who fought an unknown war against an obyrith uprising. A dying solar ripped out his own heart and gave it to this mortal for the great sacrifices he had made. Eventually the unknown mortal is said to have ascended to godhood, but instead of taking the holy artifact with him, he bestowed it upon another. Over the eons, it has worked its way through many hands, growing weaker as time went on. It is said that when it loses its power, the ascended god shall make his presence known to fight in a second war against the obyriths, sending forth a new champion. Anyone wearing this amulet gains a myriad of protections. The amulet bestows a +6 deflection and natural armor bonus to AC as well as a +3 divine bonus to AC. In addition any armor or shield worn is acts as if it had a +5 enhancement bonus to the AC it provides. It grants a +5 resistance bonus on all saving throws. The amulet also grants a 20% miss chance on attacks made against the wearer. Once per day this miss chance can be increased to 50% for 2 minutes. This activation is a swift action. Once per day the user can release the full power of the amulet, brilliant light pouring forth from it as the daylight spell, as an immediate action. The wearer gains DR 15/epic and a +8 resistance bonus to all saving throws. His touch AC becomes equal to his total AC, cannot be flanked, is not subject to critical hits or sneak attacks, and gains improved evasion. However, the amulet burns the wearer with its holy light constantly while in this state, dealing 15d6 damage per round and slowing the wearer until the effect is ended by the user with a swift action. Thus, this ability is only used when wearers are in extreme duress. Wearing the amulet is not without drawbacks, however. Anyone possessing it has the enmity of obyriths everywhere. Though there are not many left the ones that exist can exert great influence, those with the ability will attempt to destroy the heart, for it is said that if it destroyed before its power is gone naturally, then the obyriths will rise once again. It also takes a great will to command the Heart of Celestia, and there is the possibility that anyone donning it will grow obsessed with it above all other things. Anyone who merely touches the amulet must make a Will save (DC 20) or be overwhelmed by images of obyriths from the memories of the solar it was once a part of. Those who fail become catatonic until a wish or miracle is used to wake them. Anyone wearing it must make a Will save (DC 25) or be unable to do anything but focus solely on the amulet while it is on their person. Anyone attempting to remove it is then deemed a great enemy. These saves only need be made once. Anyone wearing the amulet for long periods of time (DM’s discretion) must also make a Will save (DC 25) or begin to be swayed toward the goals of the Heart. While it is not an intelligent item in the normal sense, it does have a certain will about it and a purpose, and anyone who wears it is in danger of being influenced to whatever ends the will of the amulet might lead toward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
ThirdWizard's Magic Item Bazaar
Top